Stadia's shutdown reallly pissed me off. The problem it had was the monitisation, not the actual thing it did. Stadia worked in places with crappy wifi, like the 2.4ghz only I had at my Mam's house, when GeForce Now, XBox Cloud and Amazon's Luna, all shit the bed. Really well optimised, it also worked at higher quality than everything else when you actually had a good connection.
If they'd actually built out the infrastructure properly, had all the features, like being able to play a game via youtube after watching a video on it, and the quasi split screen thing, it would've done a lot better. It also needed a bit of time, which Google seems hesitant to actually give any of it's projects.
The main reason stadia failed is because they have cancelled so many projects before stadia that people were taking bets on when stadia would close before it even started.
No one wanted to buy into a service that was going to shut down and they created a self fulfilling prophecy.
Essentially all new Google projects wikl forever be doomed to this fate.
It failed because they didn't give it enough time to succeed. Google had enough money to invest in Stadia at a loss for many years until it eventually succeeds, but instead they just confirmed their image of randomly cancelling products.
I blame Sundar... Wayyy too many duplicated projects (e.g. Allo) and projects terminated too early (e.g., Stadia) under him.
Stadia's shutdown reallly pissed me off. The problem it had was the monitisation, not the actual thing it did. Stadia worked in places with crappy wifi, like the 2.4ghz only I had at my Mam's house, when GeForce Now, XBox Cloud and Amazon's Luna, all shit the bed. Really well optimised, it also worked at higher quality than everything else when you actually had a good connection.
If they'd actually built out the infrastructure properly, had all the features, like being able to play a game via youtube after watching a video on it, and the quasi split screen thing, it would've done a lot better. It also needed a bit of time, which Google seems hesitant to actually give any of it's projects.
The main reason stadia failed is because they have cancelled so many projects before stadia that people were taking bets on when stadia would close before it even started.
No one wanted to buy into a service that was going to shut down and they created a self fulfilling prophecy.
Essentially all new Google projects wikl forever be doomed to this fate.
https://killedbygoogle.com/
It failed because they didn't give it enough time to succeed. Google had enough money to invest in Stadia at a loss for many years until it eventually succeeds, but instead they just confirmed their image of randomly cancelling products.