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submitted 1 year ago* (last edited 1 year ago) by stopthatgirl7@kbin.social to c/gaming@beehaw.org

Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup.

I was looking up more information on why there’s such an issue getting BG3 on Xbox, and found this article with a lot more detail on the topic.

EDIT: The issue isn’t graphics or frame rate; it’s memory. The article goes into detail.

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[-] stopthatgirl7@kbin.social 32 points 1 year ago* (last edited 1 year ago)

I really wish people would read articles before commenting. I went looking for an article like this specifically that talks about the issues involved and folks can’t even be bothered to read beyond the headline. 😞

[-] worfamerryman@beehaw.org 5 points 1 year ago

I guess I’m having trouble wrapping my head around why this game needs such high specs.

[-] Jimbob0i0@beehaw.org 14 points 1 year ago* (last edited 1 year ago)

Because you're focused on the visuals from a single user perspective...

  1. There's the world state and game logic to consider as well, and this would be relevant even in a 2D sprite based game.
  2. The article makes it clear that it's the couch co-op split screen that is causing the most headaches, with whatever additional overhead there is in maintaining another active character and rendering of the world on screen.
[-] vrighter@discuss.tchncs.de 4 points 1 year ago

because split screen requires rendering stuff twice. and also needing to keep more stuff in memory simultaneously, depending on what two players might have in their field of view, instead of just one.

also, reducing the (subjective) quality by half, does not necessarily mean that you are now using half the resources. And also your game would look like shit compared to its contemporaries

this post was submitted on 14 Aug 2023
161 points (100.0% liked)

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