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[-] FeelzGoodMan420@eviltoast.org -2 points 6 days ago* (last edited 6 days ago)

It is optimal though. I don't understand why you are saying it's not? Aiming with a mouse is 9 million % more effective than thumbsticks. Like that's reality. If you had two equal skilled teams, one on controllers, and one on kb/m (and it's a first person shooter), the kb/m gang will win like 99% of the time just based on that.

You're just taking your own opinion about kb/m and assuming that it applies to the masses. It doesn't. Vast majority of people would agree with me. Kb/m is better for non-controller games.

[-] IronKrill@lemmy.ca 3 points 5 days ago

Per their original comment, they aren't saying mouse is bad. Their problem is with the keyboard.

… we merely tolerate keyboard as a gaming input device because of the precision that mouse provides

Why are you bringing up the mouse again?

[-] FeelzGoodMan420@eviltoast.org 1 points 5 days ago

I also disagree with the keyboard comment. I see no issue with it and I don't know what else would be better when combined with the mouse.

[-] GoodEye8@lemm.ee 1 points 5 days ago

For movement I would take something like a HOTAS over keyboard. For example in games with multiple movement speeds finding the right speed is rather cumbersome on keyboard because the key press is an on/off and not a scale.

Similarly on keyboard movement is restricted to 8 directions. If you need to move in some other direction most people actually use a mouse to compensate for the lack of movement options because it's too cumbersome with a keyboard.

There are benefits to using keyboards but there are places where you can use something better. Analogue input simply gives better movement options.

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this post was submitted on 30 Sep 2024
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