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submitted 3 days ago by Katana314@lemmy.world to c/games@lemmy.world
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[-] ampersandrew@lemmy.world 52 points 3 days ago

Games got bigger to their own detriment. Halo and Gears of War are open world games now, and they're worse off for it. Assassin's Creed games used to be under 20 hours, and now they're over 45. Not every game is worse for being longer, as two of my favorite games in the past couple of years are over 100 hours long, clocking in at three times the length of their predecessors, but it's much easier to keep a game fun for 8-15 hours than it is for some multiple of that, and it makes the game more expensive to make, raising the threshold for success.

[-] fishos@lemmy.world 18 points 2 days ago* (last edited 2 days ago)

Unpopular opinion: open world ruined Zelda. I thought I'd love the concept. But actually give it to me? Ughhh.... Spend forever doing side quests because you don't know if the equipment will only be good now or if youll need it down the road.... No real guidance so you can end up just meandering around.....

I liked the more structured narrative. Don't get me wrong - it's cool to play Link and just do whatever you want. But for a story game, a more defined linear path is more engaging imo.

[-] SuperSaiyanSwag@lemmy.zip 2 points 2 days ago

BotW and TotK are some of my favorite games of all time, but I really do hope we get another big dungeons focused game in the future.

[-] fishos@lemmy.world 0 points 2 days ago

To me, they would be perfect games if they weren't Zelda. That is to say, they are great games, just not what I expect from a Zelda game. Something I'd expect from Bethesda moreso(style, not gameplay lmao).

I feel like Wind Waker was the right balance between freedom and linear story.

[-] SuperSaiyanSwag@lemmy.zip 2 points 2 days ago

They used og Zelda as an inspiration for it

[-] Evotech@lemmy.world 1 points 2 days ago

Just pretend it's not a Zelda game then

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this post was submitted on 04 Oct 2024
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