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submitted 6 days ago by memo@feddit.it to c/games@lemmy.world

I'm back for my annual month on FFXIV, but I honestly admit I'm growing a bit tired of the gameplay loop, the "omg you're the main hero !!" story and the sometimes very weird community. I love the world setting though, so I usually stick around anyway.

I would love to give GW2 more chances, but I'm not totally vibing with the combat system; plus, I wish art direction went a little differently, the game is not exactly holding up well these days (but I admit that square-enix is quite a high standard in that regard: even FFXI still looks artistically coherent, two decades and a half later).

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[-] MrScottyTay@sh.itjust.works 4 points 6 days ago

I'm not playing it at the moment but the most recent one i was actively subscribed to was ffxi. I find that now when I want to pay an MMO I stray away from the wow likes (if i want that style it's xiv for me though). I like the older ones that use more archaic combat systems because they're often very unique on a genre where everything now feels very similar.

Also here's an obligatory "I miss Wildstar"

[-] Kingofthezyx@lemm.ee 4 points 6 days ago

FFXI ruined all other MMORPGs for me, because there is nothing like it and probably never will be again.

[-] fartsparkles@sh.itjust.works 2 points 6 days ago

What made it so special and unique? I missed out on it back in the day and it feels a little late to try and solo it (if that’s even possible).

[-] Kingofthezyx@lemm.ee 3 points 5 days ago

In addition to the community-aspects others have noted, the combat system is a bit slower-paced and extremely strategic. The jobs(classes) are all extremely unique and the sub-job system allows you to play them differently as needed. You can switch jobs on one character so you really grow attached to your specific character rather than making different characters for different classes.

You can swap-gear mid combat which gives you a lot of situational flexibility that makes it feel like you're actively contributing to your success or failure. As an example you might have a set of great for a specific ability, or switch to defensive gear if you draw the enemy's attention.

Additionally, the story is really nuanced and the side-characters are often very realistic in their choices, motivations, and there is a sense of consistency throughout the world that really makes it feel "lived-in" in a way a lot of other MMOs don't bother with.

Honestly I could go on and on. It's just a really special world and will stick with me for life. Even a few years out from playing I still get the itch to go back constantly. Vana'diel is like a second home for me.

[-] Kit@lemmy.blahaj.zone 2 points 5 days ago

Beautifully written and spot-on

[-] memo@feddit.it 3 points 6 days ago* (last edited 6 days ago)

Actually, nowadays it's very soloable: you can experience all of the story by yourself thanks to the Trust system. I only recently tried it, and control scheme wasn't as bad as I expected (but you do need some patience). From what I gather you don't really need to learn about macros and gear swapping mid fight in order to clear story content.

[-] Kit@lemmy.blahaj.zone 2 points 5 days ago

You had to team up to accomplish anything, so it was easy to make friends. The game also had zero handholding, which made it incredibly immersive. You can still experience the game as it was in 2004 on the private server HorizonXI. It's popular and has thousands of people online at all times.

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this post was submitted on 20 Dec 2024
69 points (92.6% liked)

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