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[-] fartsparkles@sh.itjust.works 33 points 3 days ago* (last edited 3 days ago)

Dreamcast didn’t kill them, it was the Mega-CD, 32X, and Saturn that killed them. Launching three architectures over three years and not giving them space and focus burned a lot of political capital with developers (including those in house) and consumers. By the time the Dreamcast was out, it was already too late.

Which is a shame. Dreamcast was a masterpiece and so ahead of its time.

[-] Notyou@sopuli.xyz 5 points 3 days ago

It was definitely the CD and 32X coming out in quick succession. Then also here is a completely new game system. Just throw that other crap away. I heard that Sega of Japan wasn't communicating with their American counter parts that well.

Sega Saturn was good and so was the Dreamcast, but those bread crumbs improvements beforehand made it feel like a cash grab. Shame too, since I was on team Sega.

[-] fartsparkles@sh.itjust.works 3 points 3 days ago* (last edited 1 day ago)

You can tell how bad it was for developers when even Sega Technical Institute moved Sonic X-treme development off 32X to Saturn and then, after the designer and programmer basically had mental breakdowns, they cancelled it entirely.

I agree with you, Saturn would have been fine if developers had the time to learn the architecture and if Sega hadn’t pulled the launch forward by 6 months by surprise.

I feel so sorry for all those devs who started work on things for the CD or 32X to totally find them defunct before they were able to release their games.

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this post was submitted on 23 Dec 2024
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