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this post was submitted on 30 Dec 2024
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There's plenty of "evolved" RTSs in the indie scene:
The genre is far from dead, but the problem might be audience. When they demand "evolution" that means it should pander to recent trends like survival crafting and roguelikes and whatnot. Problem is some of these formulas don't usually pan out well for RTS games. Then there's multiplayer and, like other commenters mentioned, ranked multiplayer usually devolves into a bunch of strangers playing the same few maps over and over, but gamers still demand multiplayer.
Alas, I see the genre as not dead but in a "doomed if you do, doomed if you don't" spot. Meanwhile I'm sitting here waiting for a regular old historic RTS like Empire Earth or Rise of Nations.
I'd add They are Billions as another evolutionary branch that's doing something different. Starting to see some clones of this formula.
That said, I don't think Against the Storm or Manor Lords are the kind of games Pottinger is talking about. Against the Storm doesn't even have combat. Those are more in the city builder realm.
True, they're a bit off the mark, but they were the ones off the top of my head. Also, in my defense, I don't think Pottinger knows what he's talking about either. The man glorifies Age3 like crazy, saying they had to scale back some features, fearing they'd prove too revolutionary. I love Age3, but the game was hardly world-shaking. Take its contemporary Rise of Legends, now that was a title that went balls out.
Still, I'm curious what they're cooking up in that new studio.
They are Billions is a very interesting game, but stupidly stressful. It takes ONE fucking zombie getting past your defenses to completely fuck your base