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submitted 4 days ago by simple@lemm.ee to c/games@lemmy.world
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[-] Rentlar@lemmy.ca 23 points 4 days ago* (last edited 4 days ago)

Beyond All Reason (open source with FOSS engine), Stormgate (proprietary but made by ex-SC2 devs) are separate attempts at what I would call innovating the RTS genre.

AoE2 DE by Microsoft is tried, true and super popular still but many aspects are still from the original game 20 years ago. AoE 4 seems to kind of be the attempt at improving the formula, seems okay.

The Starcraft 2 engine is amazing but now under Microsoft ownership, I was hopeful initially but it looks as though it will continue to be left to rot. If only they could give it a Halo makeover using the same engine that would be awesome.

[-] Ashtear@lemm.ee 8 points 4 days ago

How is Stormgate innovating? Genuine question--I've been avoiding it largely because it looks so much like StarCraft (and Pottinger even calls it out specifically in the article as something not innovative).

[-] Rentlar@lemmy.ca 4 points 4 days ago

Hey you bring up a good point. I consider it innovative because they are trying to develop a non-Microsoft owned IP story/lore behind the Stormgate characters, even if in terms of game mechanics they are trying to achieve "Starcraft 2 with a new coat of paint and business model".

[-] woelkchen@lemmy.world 2 points 3 days ago

How is Stormgate innovating?

By selling three short, yet super boring single player missions for 10 Euro.

[-] ryathal@sh.itjust.works 2 points 3 days ago

If they pull off what they are promising, it could be interesting, but it doesn't look like that will happen.

At best it did a good job with the quick macro system. It's a good way to allow players to have better macro without hurting the skill ceiling for pros.

Except immortal gates of pyre does it so much better...

[-] ryathal@sh.itjust.works 1 points 2 days ago

I think the second level in immortal makes it less intuitive.

I don't know what you mean, do you mean the advanced layer on holding space? Sc2 also has that for building, and it makes the game significantly more ergonomic, the new ui makes it a lot more clear too.

i had a few people who have never played rts play it and nobody had a problem with that.

[-] ryathal@sh.itjust.works 1 points 1 day ago

It's been a while since I played but from what I remember build/train/upgrade command each had a second page you had to tab to, so some things took 3 buttons instead of 2. This felt really awkward instead of having dedicated basic/advanced buttons.

[-] communist@lemmy.frozeninferno.xyz 1 points 1 day ago* (last edited 1 day ago)

It never takes 3 buttons, you remember wrong

it's a hold space for advanced, too, so it's at most two buttons at the same time, plus you can see both pages, so it massively improves ergonomics and doesn't really matter in terms of intuitiveness.

i've played with 3 people who have never played an rts and they had no problems with this, and they reported having a great time, and two that are diamond sc2 players who also didn't have a problem with it.

there is a setting for accessibility to make it a toggle instead of a hold that might've been enabled for you, I can see how it would be a problem then, but that's off by default and only really for the disabled.

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this post was submitted on 30 Dec 2024
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