This is incredibly scummy. Not just for the obvious reason, but also because this is a business to business deal that developers have little room to avoid. It essentially encourages per-install charges for users, or at least limits on how many times you can install the software - which is completely unreasonable, they should only ever limit concurrent installations. If I want to upgrade to a new computer I should be able to move all my software over to it.
Unity going the way of Reddit
Man I was just getting into game development and learning Unity.
I guess it's time to pivot into Unreal or Godot or something.
Anybody have recommendations?
Unreal has similar business model, so Godot.
Godot, definitely. Or GDevelop, if you want an experience akin to Construct3 and an end product that's entirely javascript+html, but with a FOSS alternative
Wow that is such a bad idea... I... I'm honestly speechless. Who thought if that? I mean...
So this will apply to games that have already been distributed on stores as well? How the fuck is such a change in the terms even legal?
I guess this will mostly impact F2P mobile devs since they will lose most money from installs. The good news is that Godot is more than capable for those types of games.
Common proprietary L
That's pretty awesome of them to do such a great Godot advertisement
Well this is bullshit but is there anything I as a non-developer can do about it?
is there anything I as a non-developer can do about it?
Choose to play games written in Godot instead.
So... If the Unity's secret spyware and algorithm suddenly decides to count an update as a new installation, you suddenly get slapped with a huge bill. Especially if you release multiple small patches and your whole player base is counted multiple times.
Welp, guess it's time to uninstall Unity
Switch to Godot or FTEQW, screw Unity.
I can't decide if they'll get away with this or if they're committing corporate suicide.
Yeah, this will insure I never use Unity. But at least they can collect from their existing games.
For Unity Personal and Unity Plus users, the thresholds are $200,000 in revenue a year and 200,000 lifetime installs.
The fees also vary, with Unity Personal developers having to pay the most for every install above the threshold ($0.20)
So, if you get 200k lifetime installs but don't get the 200k revenue a year, you don't have to pay it?
Existing games built on Unity will also be hit with Runtime Fees if they meet the thresholds starting January 1.
OOOHOOOOO BOY, now, that's going to hurt a fair amount of people!
Also, what about web play? I guess that'll only count towards revenue, but not towards downloads?
If their licencing agreement permits retroactive changes like this, that is reason enough to gtfo
I sure feel glad to never have gotten into developing with it. When I saw that a blank project generated a ~231MB executable back in 4.1 or so, I simply ditched it.
Licenses that allow retroactive changes are terrible for the end user, fuck up the company's image and might give a significant boost to competition. Hasbro trying to pull that shit with DnD earlier this year comes to mind.
Wanna bet he secretly has a bunch of Epic Games stock?
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