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submitted 1 year ago* (last edited 1 year ago) by WarmSoda@lemm.ee to c/godot@programming.dev

For example if you want pretty effects like areas being lit by projectiles will Compatibility provide lower of options than Forward+ ?

Can you use materials (normals, reflect, etc) on textures in Compatibility to have light show up as it's passing by?

I'm still getting a grasp on things, nothing serious yet, but I'd like to know what to expect and your experience. More of a food for thought type of question.

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[-] simple@lemm.ee 5 points 1 year ago* (last edited 1 year ago)

4.2 will actually add glow effects in 2D but they only seem to be working in thr Forward+ renderer right now. I think some other effects like trails also don't work on the Compatibility renderer. Compatibility is mostly for webgames and GUI apps.

If your goal is to make a desktop game then there isn't much reason in not using the forward renderer.

[-] WarmSoda@lemm.ee 3 points 1 year ago

Ok Cool, that's pretty much exactly what I wanted to know. Thank you so much!

[-] Klaymore@sh.itjust.works 3 points 1 year ago

It seems like compatibility doesn't have some anti-aliasing modes or something when I've tried it, although idk about light effects

[-] WarmSoda@lemm.ee 1 points 1 year ago

Good to know, thank you!

this post was submitted on 21 Sep 2023
15 points (89.5% liked)

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