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submitted 1 year ago by Hdcase@beehaw.org to c/gaming@beehaw.org

2.5m copies shifted on first day

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[-] MagicShel@programming.dev 13 points 1 year ago

I don't care how fast it sells - I'm not an investor. I care about whether it's going to blow my balls off with how awesome it is. How many copies it sells on day one is more a function of marketing than quality.

[-] Hdcase@beehaw.org 20 points 1 year ago

I'm sorry, my next post will be about your balls getting blown off to better accomodate your specific needs.

[-] townfox@lemm.ee 7 points 1 year ago

I for one want to hear about his balls getting blown off

[-] shiveyarbles@beehaw.org 6 points 1 year ago

Subscribed!

[-] MagicShel@programming.dev 5 points 1 year ago

Hey if a company making lots of money excites you, more power to you. But, of all the things one could get excited for about a game, this seems like pure spin. Is it fun? Revolutionary? Iteratively better than it's precessor?

Diablo 4 sold like hotcakes and it is certainly not any of the above, so I'm pretty skeptical about the usefulness of this particular data point. But again, if this is what excites you about the game then have at it.

[-] OfficialThunderbolt@beehaw.org 9 points 1 year ago

The problem is, we must care if the game is to have any sequels, follow-ups, or lasting legacy. If the game is awesome, but doesn't sell well, then it probably won't get sequels, and will be forgotten to everyone except Wikipedia & Moby Games over enough time.

[-] fckgwrhqq2yxrkt@beehaw.org 2 points 1 year ago

We don't have to care though, paying attention to the sales numbers doesn't affect them. The game sells or it doesn't, and you are only going to affect that number by one.

[-] lowleveldata@programming.dev 3 points 1 year ago

Is it good? Does it really make me feel like Spider-man?

[-] jimp@beehaw.org 3 points 1 year ago

Hopefully they do a PC port of this one, too, eventually. The first game (and Miles Morales) worked great on Steam Deck.

this post was submitted on 24 Oct 2023
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