A VR MMO, similar to Sword Art Online!
Open world French Revolution game where you can side with Republicans or Royalists and conquer France for your side.
Half-life 3
Mass Effect 3, with a coherent ending that is related to the story that precedes it.
AAA Beekeeping simulator, imagine the relaxation
Bully 2.
kings quest ix or final fantasy ix hd remake
A game where there's a mundane task like fishing or gardening, but it gets kinda minigame-y and trippy and it branches into maybe some kind of either party game or some other super complex shit. The closest someone has come to this was with Dave the diver.
Something like a mix of Fursan al-Aqsa, Red Faction: Guerilla and Homefront (without the cringe).
I had a setting in an old worldbuilding roleplay akin to it.
A game with the time travel self interaction and self saving mechanics of Super Time Force Ultra. Doesn't have to be a side scroller. Bonus points for getting multiplayer to work reasonably. I've been theorycrafting ways to do multiplayer like this for years (and ultimately most of it feels disjointed in theory so IDK). I've only seen one super low budget game using this mechanic (as a main game mechanic, not a side puzzle like the Ratchet and Clank time puzzles) and the reviews weren't great.
I've been considering mixing it with 5D Chess with Time Travel mechanics and Advance Wars gameplay as a proof of concept and see how far that gets me... But I don't have time or energy to work on it after work...
I'd love a VRMMO like an actual Sword Art Online. Of course, I don't even have a VR system. However, if there were a nice VRMMO, I'd shell out the money for one.
A sandbox, but with realistic in-world physics and ability to do anything.
Wanna burner? Boom, take this tin can, make some holes, put in alcohol and burn. Wanna learn how telephone works? Construct it yourself! Game should simulate real-world physics and just store properties of various objects and materials, allowing you to completely unbound from game mechanics and developer's intention. Maybe you'd literally be able to conduct scientific experiments in game, and this would be a great in silico model. Maybe you'd be able to understand how things around you work. Maybe you'd be able to reverse engineer other player's creations. Possibilities are endless, you're having an entire world in your pocket.
...but yeah, we'd barely have enough developers and computer resources for that.
All I want is a mod for Left 4 Dead 2 in which you choose one of the Team Fortress 2 mercs as your character instead of the normal survivors. All weapon pickups just become ammo / metal, etc. Not quite sure if being downed should just be eliminated, due to easy healing from the medic, the dispenser, the sandvich, etc... But the respawn closets should function the same.
I don't care if it breaks the difficulty curve or dialogue, I just want it to function and be fun.
A physics based surfing game that has procedural coastline generation using seeds. The wave fluid physics interacts with the different coasts to create different surfing conditions along with some swell randomization parameters. SimSurfer.
I really love, and really miss, healing in wow raids circa WOTLK through Cata, specifically using healnot and custom keybinds to keep people alive. I don't have time or budget for an MMO in my late 30s, nor do I see that easing up anytime soon.
I think a game where you had to do raid mechanics/puzzles while keeping NPCs alive through healing could be really fun, even without a loot grind. Or a game that dropped you into a multiplayer raid encounter without the crap around it. Either could be great.
There are far too few VR co-op games. The ones that exist are mostly shooters.
An evolution game like Ancestors except it forces you to migrate due to climate events
I just want to play fun games that have a great and comprehendible story.
They would also need to be natively made for PC (along with any other platform that the devs/pubs might want). I understand why console ports exist but one can wish.
Some AAA game examples/concerns off the top of my head:
MGS V ? Fun gameplay, couldn't make head or tail of the story without viewing content from others, and still I feel it's way too confusing.
AC ? Things were in a good direction from a story standpoint at one point in time years ago but they lost it, didn't enjoy the new RPG-like direction as much either. Gameplay was a power fantasy thing I guess. Whether I like it or not is dependent on my mood during the session.
Skyrim ? Fun game, never got around to actually "finishing" the game because there would always be a break and I would entirely forget where and what I was doing earlier.
Souls-likes ? I don't have a problem admitting that my skills are pretty sucky. Effort required to the rewards are pretty bad for me, and there is no particular story that I have seen other than community theories.
I'm working on my years long backlog, in case anyone wants to make recommendations it'll probably take a long time for me to get to it if it isn't in the current list...
Dungeon keeper but with immortal redneck play as a complementary aspect; there are DK clones where you can possess monsters, but they lack what immortal redneck has to offer gameplay-wise.
Also a game similar to void bastards but with multiplayer, more monsters, less crafting and more guns, and better/more varied environments, and no time limits. Also immortal redneck with multiplayer. Also ziggurat with multiplayer. Also hands of fate with multiplayer.
Actually forget game, I wish there was a program that could force any game to be multiplayer; or a dev team you could hire that would do that.
I'd like to play an RTS game where you don't control the units directly, but instead just give them general orders that they try to carry out to the best of their ability. The player would focus on coordinating combat at high level directing where the units should go and what positions they hold. The units would have to have plausible behaviors, so they wouldn't just run into gunfire, but take cover, try to coordinate with each other, etc. The units would also have to have modifiers such as morale, so if a unit suffered heavy losses it might break and flee for example. I think you could get some really interesting emergent game play come out of it.
An open world game but the world is just a few city blocks, every single room in every building must be detailed & explorable, there would be a hospital, apartment, houses, businesses, shops, tunnels, parkland, garages etc etc.
The game would be a group of survivors, their needs for food, water, medication , clothes, fuel would be satisfied by exploring the environment and buildings, you need insulin? Search the hospital or medicine cabinets in the homes, you need food? Search the shops and kitchens? Water? Collect rainwater ... Each game day would present a list of priorities for the survivors to manage.
Risk and jeopardy would come from the environment it's self, other survivors who you could trade with or fight. Packs of wild dogs, maybe a few zombies but certainly not hoards, perhaps a Lion, escaped from the zoo. There are no long guns in this apocalypse but perhaps a pistol with limited ammo.
Importantly this must be a 1st/3rd person open world, the look and feel of the Last of Us 2.
๐ค๐ป
KSP with guns
A similar-to-stellaris grand strategy space game where the main movement mechanic is plotting orbits.
Also it would be really cool if that game had simulated atmospheres on the planets so terraforming and developing them becomes a more in depth ecological and climate project, rather than just paying credits for habitability.
Ultima Online with combat mechanics of soulslike.
The retooled Joust game I never get around to working on.
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