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submitted 1 year ago by saltnotsugar@lemm.ee to c/asklemmy@lemmy.ml
(page 6) 50 comments
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[-] maxenmajs@lemmy.world 5 points 1 year ago

3D wizard fighting game

[-] 1hitsong@lemmy.ml 5 points 1 year ago

American McGee's Alice 3

[-] Secret300@sh.itjust.works 5 points 1 year ago

No man's sky but focused as a shooter mmo. Imagine clans of 100+ people fighting on planet and in space to control galaxies

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[-] Secret300@sh.itjust.works 5 points 1 year ago

Kingdom hearts style combat with co-op campaign

[-] MiddledAgedGuy@beehaw.org 5 points 1 year ago* (last edited 1 year ago)

I want Space Engineers, but better.

Building vehicles, ships, and bases block by block as your character is mechanic I enjoy that I haven't seen elsewhere. I also like the resource gathering. But I would like better physics, better enemy interactions and AI, and water instead of just ice.

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[-] Mango@lemmy.world 5 points 1 year ago

I wanna build a fort and shoot at zombies on my phone with friends and can't seem to find someone to take my money.

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[-] snooggums@kbin.social 5 points 1 year ago

Roguelike exploration without the endless list of items and far less scaling.

Like if Valheim complexity ended at Dark Forest, but had the same variety of areas to explore. Honestly Valheim with less scaling.

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[-] GalaxyBrain@hexbear.net 5 points 1 year ago

A real Wild Guns sequel

[-] Scrollone@feddit.it 5 points 1 year ago

In The Valley of Gods... from the developers of Firewatch, too bad they've been acquired by Valve and they abandoned the project

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[-] Bishma@discuss.tchncs.de 4 points 1 year ago

A modern, Rocket League-like, online multiplayer version of Rocket Jockey

[-] lorty@lemmygrad.ml 4 points 1 year ago

A soulslike with strong plot and rpg elements that's not an action game that you need to dodge sometimes.

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[-] Veraxus@kbin.social 4 points 1 year ago

A classic first-person dungeon crawler, but co-op and with a classless skill-based system.

Games like Ultima Underworld, Arena, Daggerfall, Descent to Undermountain, Battlespire, Arx Fatalis... those games are my jam, and they have basically died off. My favorite RPG systems also tend to be skill-based rather than class-based, and Asheron's Call (the original) had one of my favorite systems. I'm also all about co-op these days... so I want a co-op dungeon crawler with a skill-based system that looks and feels modern, like a natural evolution of those classics. And it has to be more than a hack-and-slash... it needs to have the depth and immersion of tabletop dungeon crawlers.

I've actually been working on it for a while now in UE. It's purely a hobby/passion project, so who knows if I'll ever have something to distribute... but since nobody else has been bothered to make it*, I will.

  • Barony is closest, but it's too deliberately old-school for my tastes... and Dark & Darker is a little too repetitive and undermined by the PvP.
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[-] RickyRigatoni@lemmy.ml 4 points 1 year ago
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[-] Oha@lemmy.ohaa.xyz 4 points 1 year ago* (last edited 1 year ago)

Superhot with level editor

A demolition derby game like wreckfest but without the racing. Leveling, gear, competitions are all focused on destroying other cars and being last one standing.

Bonus if some shenanigans are allowed like you get out of your car and fight other drivers.

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[-] Delphia@lemmy.world 4 points 1 year ago

A rapid fire, action point based tactical MMORPG.

Like 5 to 10 seconds for a turn, everyone lodges their turns and over the next 10 seconds the characters play out their actions with complex complications for unplanned conflicts. Like a guy running though someone elses thrown grenade or two guys trying to run through the same doorway.

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[-] sunbeam60@lemmy.one 4 points 1 year ago

A sort of real time game that starts in third person, as a single character, and expands over time to a whole village. Set in a post apocalyptic world, where you wake up after the apocalypse and have to survive, eventually meeting other survivors and either fight them off or band together to form societies. Each person modelled like an rpg character, with skills sets and capabilities (electrician, plumber, computer geek, radio amateur, farmer and all the other things that make a self-sufficient village). It would need to model the dynamics of politics and how society was governed and the run-ins with other villages and roving bands of survivors.

A sort of mini civilisation but themed around rebuilding capability rather than discovering it.

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this post was submitted on 27 Nov 2023
345 points (98.1% liked)

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