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[-] Stalinwolf@lemmy.ca 11 points 1 day ago

I think No Man's Sky was my first brush with it. In that game the feature is entirely necessary, especially when starting out on survival, but that was ground zero for me.

[-] JackGreenEarth@lemm.ee 9 points 1 day ago

Like in Hogwarts Legacy? Or your Witcher senses in TW3? Oddly I've only noticed it really with AAA games

[-] ZapBeebz_@lemmy.world 6 points 1 day ago

That's because it's the easy way out for those studios. Can't design the macguffins so they're interesting to find no sir. They've got to be well hidden, but that makes it too difficult for the player and we can't have that! Better implement the Macguffin Highlighter Pulse™ to lead them right to it!

[-] lime@feddit.nu 8 points 1 day ago

subnautica does this and it's awesome

[-] shutz@lemmy.ca 7 points 1 day ago

Earliest game I can think of would be Super Metroid, with it's X-Ray Scanner, which is an upgrade you get partway through the game. It's not 100% necessary, but some of the game's secrets are designed with it in mind.

The Metroid Prime games implemented an FPS version of this pretty well. Really contributed to the atmosphere in some places. Also, while the visors let you see otherwise invisible things, they also made other things harder to see (or, in the case of the scanning visor, you couldn't shoot while it was on.)

[-] Laser@feddit.org 2 points 1 day ago

Super Metroid's X-Ray is so cumbersome to use, I played it again recently and just wished for something like the tweet complained about.

But you're right, it's not needed, not even on the first playthrough, as no key item is hidden in such a fashion in the game. Interestingly, sometimes it doesn't even do anything, like when your path is only visually blocked by foreground.

Unfortunately, I was playing the Super Metroid / Link to the Past randomizer and had forgotten some locations, so I did have to use it every now and then.

[-] HubertManne@moist.catsweat.com 7 points 1 day ago

I hate picking up items. Oh I always stacked the pull in ability in kingdom hearts.

[-] Melatonin@lemmy.dbzer0.com 5 points 1 day ago

Assassin's Creed? I mean, it wasn't the button but it did have the "vision".

[-] bishoponarope@lemmy.world 5 points 1 day ago

Looking at you Horizon ZD/FW.

[-] zephorah@lemm.ee 4 points 1 day ago

I’m replaying Baldurs Gate for the first time in, what, 20 yrs? EE. As old and basic as the game is, I can either tap the tab key once to flash a silent light up of everything lootable in the room and leave it at that. Or. There’s a button to click on the side bar that just leaves it on all the time.

This is the way. I don’t want to go all Witcher or do that god awful Dragon Age 3 search with that pulse noise. No annoyance. No sprained pinky. Just one click and done.

Peter tingle.

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this post was submitted on 15 Oct 2024
268 points (90.9% liked)

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