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[-] Miphera@lemmy.world 6 points 3 hours ago

No guys, don't you understand, it's all that DEI that's ruining games, trust. /s

[-] NutWrench@lemmy.world 5 points 4 hours ago

I've played the original "Deus Ex" for years and I'm still discovering new things about it. I don't even have to worry about Windows anymore. I can play it with Wine on Linux.

[-] JakenVeina@lemm.ee 42 points 11 hours ago

So, the scheme is basically to have you, the publisher, invest some money into marketing the game, to get potential players aware of it, then have them pay a one-time premium to actually play it, if they're interested.

[-] Blackmist@feddit.uk 4 points 4 hours ago

If that's not the business model, then I'm honestly not playing it.

And while I may be outnumbered by children playing Fortnite obsessively, at this stage of life I do have more money than gaming time.

[-] UnderpantsWeevil@lemmy.world 1 points 4 hours ago

There's more to game development than that. Setting, art style, gameplay loop, interface...

The argument being made is that a "proven" mechanism for monetization is getting in the way of developing other attributes of gameplay, as the

  • get potential players aware of it

and

  • then have them pay

Steps are made the focus of design, and only known existing formulas for the above encourage the

  • invest some money

step.

[-] SplashJackson@lemmy.ca 23 points 11 hours ago

God I hope the gaming industry collapses just like in 1982. We have more than enough retro and indie games to get by until a new business model arises

[-] Blackmist@feddit.uk 2 points 4 hours ago

Unfortunately that may well make them double down on the F2P mobile market.

They're cheaper to make, and success tends to be tied directly to marketing efforts and exploitation.

[-] Cethin@lemmy.zip 28 points 10 hours ago

It won't collapse in the same way because, like you said, we have tons of indies and they have easy access to publishing now. Hopefully the AAA space collapses though. It looks like it's going that direction. They've forgotten why they exist.

[-] Katana314@lemmy.world 3 points 7 hours ago

I’m curious if it would expand past games to tech. So many businesses aim for AI to take most of their programming role and fire their staff. Assuming that fails in some hilarious public ways over the next five years, I’m wondering what the old guard that knew the technologies well will do.

[-] SplashJackson@lemmy.ca 3 points 9 hours ago

"Bye Felicia!"

[-] barnaclebutt@lemmy.world 18 points 12 hours ago

I found UFO 50 pretty creative. Maybe it's not the problem of creativity. It's the problem of monopolistic gaming companies run by people that don't like games.

[-] hamid@sh.itjust.works 2 points 5 hours ago* (last edited 5 hours ago)

Clearly you did not read the article, they aren't saying there is no creativity or that there is a lack of it, they are saying that monopolistic gaming companies are focused on something else and the output of creative games is suffering.

[-] TachyonTele@lemm.ee 32 points 15 hours ago

So this guy was at the top of Sony America until 2018 and now there's suddenly a lack of creativity in the industry? Please.

He's the strategic advisor at Tencent Games now, so I'm sure he's all over creativity there...

[-] state_electrician@discuss.tchncs.de 69 points 18 hours ago

Business majors ruin everything, part 8378384748

[-] mindbleach@sh.itjust.works 40 points 22 hours ago

Nothing inside a video game should cost real money.

It's an abuse of how games work and what games are.

Only legislation will fix this. If we allow this to continue, there will be nothing else.

[-] Takios@discuss.tchncs.de 13 points 17 hours ago

Exactly, the moment things cost real money in the game, the design of the game changes to increase likelihood of spending. Guild Wars 2 e.g. sells increased inventory space..and it fills your inventory with so many crap items that you'll constantly be managing your inventory without the extra space.

[-] jjjalljs@ttrpg.network 6 points 10 hours ago

At least you can improve inventory in-game (eg: do normal gameplay quest and crafting stuff to get bigger bags). Some monetization is cash or nothing.

Still bad when they make something annoying and then charge to fix it.

Guild wars 2 specifically has a surprising amount of quality of life stuff for free, but you can see places where "we can make money here" won out occasionally.

[-] mindbleach@sh.itjust.works 5 points 13 hours ago

And you'll get dick-riders going 'but inventory management is gameplay, like in survival horror!'

Okay. So why can you pay five actual dollars to play the game less?

[-] brucethemoose@lemmy.world 68 points 1 day ago* (last edited 1 day ago)

I think there's also a "Netflix effect" where old games are incresingly accessible as an alternative to newer crap, kinda like (from my personal observations) how a lot of young people seem to be really fluent in old movies and TV due to streaming and YT.

Its going to bite these publishers in the bum.

[-] stardust@lemmy.ca 35 points 20 hours ago

Indies I think helped younger gamers and old gamers become less impressed by graphics compared to the past. Gamers expect more and there's many indies and old games people haven't played.

[-] slaacaa@lemmy.world 20 points 19 hours ago

There is also just tiny graphic improvements now, so for most people, 5 years old games look similar to what we have now

[-] Cossty@lemmy.world 3 points 5 hours ago

I would even go lower than that. If you showed me Prey 2017 or even Alien Isolation 2014, and told me they came out today. I would probably believe you.

[-] T156@lemmy.world 7 points 10 hours ago

And that the requirements for those minimal improvements are vast. If you need to pull down 200GB for a minor graphical upgrade, that's just not really worth it compared to an older game that is a bit graphically worse, but is both smaller, and runs better on newer hardware.

[-] TachyonTele@lemm.ee 12 points 14 hours ago

I'm still being impressed by 2017 games

[-] ignism@lemmy.world 3 points 5 hours ago

The remasters coming out now is such bullshit, I mean Horizon Zero Down… are you kidding me?

[-] TachyonTele@lemm.ee 1 points 5 hours ago* (last edited 5 hours ago)

I was playing the original not too long ago, and they freaking "updated" it with ai upscaling. It looks like absolute trash. I couldn't figure out how to get rid of it.
Why would you do that and also remaster it?

[-] Noodle07@lemmy.world 4 points 8 hours ago* (last edited 8 hours ago)

We peaked at crysis

[-] taladar@sh.itjust.works 2 points 12 hours ago

You can sort of tell by the whole 4k (or even 8k), 144Hz stuff that opportunities for real improvements have been running out for a while.

[-] telllos@lemmy.world 8 points 20 hours ago

It's funny but I think my playstation 5is a Neflix machine and my most played game is days gone...

For some reason I feel like nothing interesting got released so far in this generation. Nothing big from Naughty dog. T.T

[-] Asafum@feddit.nl 26 points 22 hours ago* (last edited 22 hours ago)
[-] Hydra_Fk@reddthat.com 19 points 1 day ago

Laughs as I remember pumping endless quarters to continue in old cabinet arcade games.

[-] NoForwardslashS@sopuli.xyz 9 points 15 hours ago

But just imagine how much more money they would have got out of you if you could also add a couple of extra quarters to change your character's outfit

[-] Hydra_Fk@reddthat.com 3 points 12 hours ago

Fucking horse armor. Fucking dumbasses who bought it.

[-] Postmortal_Pop@lemmy.world 28 points 1 day ago

OK, but did you pay $600 to have that cabinet in your house and still pumo endless quarters into it?

[-] Hydra_Fk@reddthat.com -5 points 23 hours ago

A better argument would have been "they still were creative unlike the soulless carbon copy mega games of today."

[-] rikudou@lemmings.world -1 points 14 hours ago

Nah, the Lion King was famously made so hard that it would force you to put more coins to try again.

Nothing has changed, we just had a brief intermezzo of games not being intentionally fucked to extract more money.

[-] Hydra_Fk@reddthat.com 2 points 12 hours ago

You put coins into your SNES or Genesis?

[-] rikudou@lemmings.world 1 points 11 hours ago

Hmm, let's ponder for a while what could I have meant. Soooo, do I put coins into my SNES or Genesis? Hmm, tough question, but if I had to give a definitive answer, it would be no. For multiple reasons, really. Like not having SNES or Genesis. And there being no slot for coins. Well, technically there's a slot that you can put coins into, but it's better to put the game cartridge there.

So, long story short, no I don't. But where else would people in the past put coins into to play games? Well, that, my dear reader, is left as an exercise to you.

[-] Hydra_Fk@reddthat.com 3 points 9 hours ago

There was a lion king arcade game that took quarters?, is what I'm asking pal.

[-] ToastedPlanet@lemmy.blahaj.zone 1 points 1 hour ago* (last edited 1 hour ago)

Apparently it is what is known as a rigged rental which is the equivalent of a quarter muncher. The game was so difficult that it would be to hard for new players to beat during the rental period to force them to buy it. It doesn't seem like there was an actual arcade version, just a case of mixed metaphors. edit: typo

[-] Hydra_Fk@reddthat.com 1 points 59 minutes ago

Do you know what they call a quarter mucher in Paris?

[-] ToastedPlanet@lemmy.blahaj.zone 1 points 39 minutes ago
[-] Hydra_Fk@reddthat.com 2 points 34 minutes ago

Le rip-off du cheese!

[-] ShinkanTrain@lemmy.ml 6 points 20 hours ago* (last edited 20 hours ago)

Shawn, bro... not to say it's your fault, but it started with you

[-] Kernal64@sh.itjust.works 3 points 10 hours ago

I'll say it. He's definitely at least partially responsible for this situation that he's complaining about now.

[-] CaptObvious@literature.cafe 5 points 21 hours ago
this post was submitted on 20 Oct 2024
305 points (99.4% liked)

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