[-] lIlIllIlIIIllIlIlII@lemmy.zip 1 points 13 hours ago

I changed to IEMs.

Maybe it is a similar issue: framebuffer emulation.

Maybe is too soon for cycle accuracy N64 emulators. We will get it eventually.

[-] lIlIllIlIIIllIlIlII@lemmy.zip 6 points 1 day ago* (last edited 1 day ago)

FPGA emulation is another level. The video says that FPGA emulation is near flawless except homebrew.

[-] lIlIllIlIIIllIlIlII@lemmy.zip 28 points 2 days ago* (last edited 2 days ago)

Do you remember if you had the black screen in this track?

It's a classical issue in n64 emulators.

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submitted 2 days ago* (last edited 2 days ago) by lIlIllIlIIIllIlIlII@lemmy.zip to c/retrogaming@lemmy.world

The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

[-] lIlIllIlIIIllIlIlII@lemmy.zip 7 points 2 days ago

Yes, you are right.

[-] lIlIllIlIIIllIlIlII@lemmy.zip 5 points 2 days ago

I can imagine external developers asking Nintendo for a d-pad.

[-] lIlIllIlIIIllIlIlII@lemmy.zip 6 points 2 days ago

I would say that initially they located it there to get some symmetry because aesthetic reasons.

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submitted 2 days ago* (last edited 2 days ago) by lIlIllIlIIIllIlIlII@lemmy.zip to c/retrogaming@lemmy.world

Could this explain the horrible d-pad in the NGC?

lIlIllIlIIIllIlIlII

joined 3 days ago