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In Cologne last month, Nintendo's public Gamescom showfloor booth let you play Pikmin 4 and Super Mario Kart 8 Deluxe. …

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[-] theangriestbird@beehaw.org 5 points 1 year ago

Smash players are real serious about their latency

[-] HidingCat@kbin.social 2 points 1 year ago

I'm not sure if you're serious (I don't do consoles, so if that was sarcasm it's lost on me), but does that mean they use a wired pro controller too?

[-] ampersandrew@kbin.social 7 points 1 year ago

Latency on wireless controllers isn't a big deal (and a lot of Smash players are using wired Gamecube controllers anyway), but it's not a big deal on wi-fi either. The problem with wi-fi is packet loss and not being able to send and receive at the same time, which feels like latency in fits and starts, because it has to wait until the packet sends successfully. Ethernet helps with Smash, but it still sorely needs rollback netcode regardless. Even on a wire, you're still on delay-based netcode.

[-] HidingCat@kbin.social 2 points 1 year ago

Don't the Joycons use Bluetooth, which are pretty laggy on their own? I know I absolutely do not like using BT mice.

[-] theangriestbird@beehaw.org 3 points 1 year ago

they do use bluetooth. However, it should be noted that not all BT devices are created equally. Check out this table from RTINGS.com of reviews of wireless bluetooth headsets. You can see that the very worst headsets have 300+ milliseconds of latency, while the very best have almost 0 ms of latency. I imagine that the Joycons hit a similarly low latency.

this post was submitted on 07 Sep 2023
92 points (100.0% liked)

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