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submitted 1 year ago* (last edited 1 year ago) by taaz@biglemmowski.win to c/games@lemmy.world

Every Item, Entity, and Equipment has 5 possible qualities now, and each quality tier gives an improved bonus value, used for most of the stuff

What are your feelings about this addition to Factorio? (Will be part of coming expansion and optional)

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[-] taaz@biglemmowski.win 4 points 1 year ago* (last edited 1 year ago)

Personally, halfway through I couldn't help myself but check if it's not april fools.

To me, it does not really vibe with factorio and it's making it needlessly more complex in a weird way.

[-] WerDei@lemmy.blahaj.zone 3 points 1 year ago

I also felt this way, until I read that the system is completely opt-in. Logistics of quality seem kinda interesting, so I'll probably try to dip into it. And if I won't like it, ignoring the quality upgrade is easy and (allegedly) won't hurt the progression.

[-] taaz@biglemmowski.win 2 points 1 year ago* (last edited 1 year ago)

Ooh, opt-in makes a lot of sense with this, with that it can be considered as a kind of "increased difficulty" setting for seasoned, veteran players who want just something more to work on optimizing.

[-] ikornaselur@lemm.ee 2 points 1 year ago

Yeah, I felt the same ad you until I found out the opt in part.

As far as I understand, the only way to get above default base quality is to first create the new modules that will give you a chance of increased quality items, kickstarting a feedback loop of quality items.

But as long as you have base quality materials and base quality machines you get base quality results.. So I think I'm on board, but it was the weirdest update I've seen so far for Factorio

this post was submitted on 13 Sep 2023
21 points (95.7% liked)

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