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[-] WuTang@lemmy.ninja 58 points 1 year ago

rule 1: get user by giving free candy rule 2: let's them build their product, workflow on your tools rule 3: harvest.

[-] Beliriel@lemmy.world 48 points 1 year ago* (last edited 1 year ago)

Rule 4: get fucked by better and cheaper products (Unreal/Godot)
Rule 5: make an obituary presentation on what went wrong (hint: it's always management)

[-] radiant_bloom@lemm.ee 14 points 1 year ago

Rule 6: Unreal does the same thing, everyone switches to Godot ๐Ÿ˜‚

[-] Hoomod@lemmy.world 13 points 1 year ago

It is management

CEO or whatever used to be head of EA

[-] WuTang@lemmy.ninja 8 points 1 year ago

Unreal engine will probably do the same shit than Unity, Unreal engine might be opensource (not FOSS), I think there's the same clauses about production royalties.

Even if Godot wins, there's a cost to move.

[-] Beliriel@lemmy.world 2 points 1 year ago

I think Godot will not win simply because Unreal is so much better for 3D games what most comercial games use. I think Godot will become the indie favourite for 2D. Where it goes from there I'm not sure. Is the revenue sharing not enough to carry the game engine? Unreal/Epic is a special case. But is Unity mismanaged so hard? It still has huge market share.

this post was submitted on 12 Sep 2023
814 points (99.3% liked)

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