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submitted 1 year ago by knokelmaat@beehaw.org to c/gaming@beehaw.org

I just started playing COD Black Ops Cold War because I got it through my PlayStation Plus subscription and wanted to try it out. I've previously played some others like Modern Warfare (1 and 2) and WWII. While it always felt a bit over the top and propaganda-ish, I really liked it for the blockbuster feeling and just turning your mind off and enjoying the set pieces. However, Cold War has a section in Vietnam and I suddenly started feeling really uncomfortable and just turned the game off.

In WWII you can easily feel like the "defender", and even Modern Warfare felt like fighting a very specific organisation that wanted to kill millions. Here however it just becomes so hard to explain why I'm happily mowing down hundreds of clearly Vietnamese locals that I was unable to turn my mind off and just enjoy the spectacle.

I turned to the internet and started browsing and found this article and I really agree with what the author is saying.

I don't know if I will be continuing the campaign or not, but I just feel that I don't want to support these kinds of minimizations of military interventions.

I just wish there were more high budget / setpiece games that don't glorify real life wars. Spec Ops The Line was amazing in that sense, but it's also quite old already.

I would love to hear your opinions on this subject.

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[-] TwilightVulpine@kbin.social 4 points 1 year ago* (last edited 1 year ago)

If you define fun by "having a blast" then we are talking about the same thing. Why wouldn't a game be valid if it's about delivering a message above moment to moment action? Strip the message away and obviously it's lesser for it. Because it's not a message plus an entirely separate mechanical system, it's about what everything means in context. Rather than focusing on making flashy combos, it's more interesting to ponder over what is it supposed to represent and what is actually happening.

It's a little funny though that I did consider Spec Ops as another example, and that I have seen people judging it the same way that you are doing to Hellblade, that it was a mediocre military FPS, but many rebutted that even its lackluster gameplay is supposed to contribute the commentary. In the same way you praise of Spec Ops, I don't think Hellblade is nearly as bad in that aspect as you say, As an action game it is serviceable, but the action is not the point.

If you argue for serious games but only in the context of the gamification of business and education, you are still glossing over a whole multitude of media that is more about exploring ideas than moment-to-moment thrills, something other media have in plenty, and something which games have incredible potential for. You are thinking of typical games solely in terms of pop culture. There is a lot more to a medium than pop culture and strictly functional tools, and you are making that to be a massive abyss where nothing has worth.

[-] Perfide@reddthat.com 3 points 1 year ago

Because it's not a message plus an entirely separate mechanical system

Except they kinda are separate. It doesn't matter how good your story is, if it's a total slog of mediocre boring gameplay to get that story I'm just not gonna bother. If the actual game part of your game is bad, it's a bad game; if only the story is good, you may as well make it a movie,book or something else like that.

Telltale games were also really bad games for basically the same reasons, should've just been direct-to-video/streaming movies. Fight me.

[-] TwilightVulpine@kbin.social 1 points 1 year ago

You can come at me however much you want. It doesn't change that Hellblade is a acclaimed, beloved game, and so were many of the Telltale games until they oversaturated the market, really. You can not like them but insisting that they are bad doesn't make them universally bad.

What makes Hellblade good is putting the player in the shoes of the protagonist, and for that it's better as a game. A movie wouldn't cut it for this. Frankly to me it doesn't matter as much if the combat is not as fleshed out as God of War. The point is not doing sick combos at the enemies that we don't even know for sure if they are real. But the struggle matters.

There is no point in making a fuss about how extensive the gameplay aspects of a game should be, unless you are writing game design theory that uses these concepts in a helpful practical manner. I wouldn't really call "the game is bad if the game part is bad, make it a movie" a very helpful one. Even as a critique it's pretty lacking.

Comes to mind that something like Phoenix Wright has very minimal game elements in a story-centric format. Would you call that bad?

this post was submitted on 25 Sep 2023
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