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submitted 1 year ago by Chozo@kbin.social to c/gaming@beehaw.org

Thanks to a video posted by Reddit user OkPain2022, we're given a glimpse of how pickpocketing will work. Of course, you'll still need to approach them by crouching, and after you do that, a prompt will appear, allowing you to steal from them. After that, another menu will appear, showing you what they have and the odds of you successfully stealing said items.

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[-] Lumidaub@feddit.de 0 points 1 year ago

I mean, I did partake in the "Skyrim in space" jokes but I didn't know there'd be pickpocketing. Huh. So is it safe to say everybody's builds are going to trend towards stealth sniping?

[-] Faydaikin@beehaw.org 1 points 1 year ago

Less 'Skyrim in Space,' more 'Fallout 4 in Space.' They are really leaning into the "Build Your Own Trash-Fort" aspect, as with Starfield, you not only build them on every planet. You get to ride around in them between planets.

I get that 'Builder Games' are big money, but dear lord...

[-] dandroid@dandroid.app 0 points 1 year ago

What's the last Bethesda game that didn't have pickpocketing? It's not like it's a Skyrim staple. It's a Bethesda staple.

[-] Lumidaub@feddit.de 1 points 1 year ago

True. I somehow expected it to be a different thing altogether, new mechanics and all, I don't know why. Was thinking more along the lines of No Man's Sky, FOR SOME MYSTERIOUS REASON.

[-] VulKendov@reddthat.com 0 points 1 year ago

Fallout 76 maybe? I stopped playing before they added npcs, maybe you could pickpocket them.

[-] Lojcs@lemm.ee 0 points 1 year ago

How did an rpg without npcs work?

[-] howsetheraven@beehaw.org 2 points 1 year ago

It had NPCs, just because they weren't "human" models they decided to market it as a world that didn't need NPCs to tell a story...even though it did...and they added human NPCs later anyway.

[-] CephalonFaye@lemmy.blahaj.zone 1 points 1 year ago

The game mostly had terminals with messages and voice recordings.

this post was submitted on 25 Jul 2023
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