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Why virtual reality makes a lot of us sick, and what we can do about it.

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[-] SamboT@lemm.ee 3 points 1 year ago

Oh. It's just that you listed these reasons as detractors. I don't really know what you mean by default engagement. I'm not understanding your use case. Do you expect to be wearing VR goggles while you walk down the street to the convenience store? They are for play right now... not so much work.

[-] MudMan@kbin.social 1 points 1 year ago

Let me put it this way: I reach out for my PC handheld or my Switch to play small indie games all the time. Specifically to avoid even turning on my TV or going over to the living room.

Wearing a headset is an extra step of complication, discomfort and annoyance over turning on my TV, and my TV is losing out to more convenient devices even right now.

VR, no matter how advanced, is currently the third in a list of convenience when I want to play some Tetris Effect.

To be mainstream, VR needs to be at least as convenient as a TV, or ideally a handheld device. And the reason it can't be that is not the tech, it's that by definition VR requires a screen strapped to your face and a couple of dangly motion controllers.

this post was submitted on 26 Sep 2023
723 points (96.4% liked)

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