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Why virtual reality makes a lot of us sick, and what we can do about it.

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[-] spudwart@spudwart.com 22 points 1 year ago

its an issue of refresh rate tbh.

I went from vr at 90fps/90hz to 144fps/144hz and i went from motion sick to acceptable.

[-] Edgelord_Of_Tomorrow@lemmy.world 10 points 1 year ago

That's a factor but there's many and they can vary from person to person. For some the lens type is an issue, for some people it's simply inability to get it to fit your face properly.

[-] Kolanaki@yiffit.net 7 points 1 year ago

The frame rate doesn't matter if I start moving with a controller while I am sitting down IRL. I don't get the motion sickness if I have to actually walk to move in the game, but the disconnect between moving in the game not matching the movement of my body is what really causes motion sickness for me.

[-] Obi@sopuli.xyz 1 points 1 year ago

But that's something you can get used to, I fly FPV drones and that feeling was overwhelming in the beginning (way more intense than any VR I tried), but if you keep at it eventually you get used it.

[-] Kolanaki@yiffit.net 1 points 1 year ago

I kept at it for 5 years; I never got rid of that kind of nausea. Only the nausea induced by the visual effect which I had even just playing, like, Work Simulator, at first.

[-] randombullet@feddit.de 2 points 1 year ago

The Fresnel lenses give me eye fatigue.

[-] banneryear1868@lemmy.world 1 points 1 year ago

For me it's the way the motion trackers map head movements, somewhat depends on how it's implemented in the game, but there's a way I can move my head that will give me instant nausea in any VR game. I'm not predisposed to motion sickness either, fine on rollercoasters etc.

this post was submitted on 26 Sep 2023
723 points (96.4% liked)

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