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Why virtual reality makes a lot of us sick, and what we can do about it.

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[-] lloram239@feddit.de 1 points 1 year ago* (last edited 1 year ago)

you’ve ever tried to have a conversation with a person using passthrough,

You are stuck thinking about yesterdays problems in the world of tomorrow. Yes, talking via passthrough will be a little weird. That's why you don't do that and use your VR to call them. That's why you are wearing that thing in the first place, it brings the power of the Internet straight into your eyeballs.

Look at local multiplayer in gaming, it's basically dead, because everybody plays over the network instead of walking over to their friends house like we did in the 80s and 90s. People of the future will watch movies together with their friends that are living hundred of miles away, thanks to virtual cinemas.

And those few that want to do things the old school way, they can still just remove there headset in a second. It's not like you are forced to use VR 100% of the time.

endlessly moving goalposts

It's only moving because Meta never finished any of their VR devices. Had they actually delivered on their ~$300 PCVR, as promised back in 2014 back when the hype was at its peak, things might look quite a bit different today. But they sold it two years late, for double the price, reduced the feature set to a forward-facing-only experience, added god rays and an Xbox controller and than wondered why nobody was buying it.

Simply put: Nobody has a build a good VR system yet. It's not surprising why the whole market is a mess.

There is simply no feature tradeoff to justify

Call me old school, but I consider smartphones a gigantic trade-off due to there tiny screen barely usable screens.

The Quest 2 is, in fact, good enough for most people.

It's good enough for kids that really like the initial wow-factor that comes with 3D and VR (many of which aren't allowed to use the device due to Meta's age13 account requirement). Quest2 is very definitely not "good enough" for any experienced gamer, the resolution is pathetic, the games are trash and even the good stuff you can mod and patch together is years old at this point. Once you are past the initial wow-factor, there is no worthwhile content, neither released nor announced.

won’t be interrupted by kids or dogs or text messages or have to deal with a sweaty brow or scratching your nose or adjusting your glasses.

Again, old-timey problems. VisionPro or BigScreen don't even allow glasses in the headset, you get prescription lens insert and take your glasses off. Your dog will automatically get blended into VR when it get close. And your text message will show up right in the headset, WMR figured that out years ago, there is no reason to think that Apple won't have that too. Many modern headsets also come with a fan to deal with heat issues.

All that said, this will all take many years. VisionPro will at best be the device that finally demonstrates that VR is viable, it won't be the device that the masses buy, that will still take a few more hardware generations. Meanwhile Google and Microsoft have just finished killing their old VR attempts, so it will take quite a while for them to reboot and catch up to Apple. Meta might be a little quicker once they can point at Apple and just clone what they see instead of coming up with something themselves.

[-] MudMan@kbin.social 1 points 1 year ago

No, they're not old timey. That's the issue you get from, pardon my language, techbros sometimes. It's what deceived people into thinking say, crypto was a linear evolutionary process that would eventually replace other aplications doing the same thing. That's not how it works.

Your smartphone comment is a great explanation of why not, actually. Yes, we've all moved to tiny screens and low battery. Why?

Because the device solved problems that we wanted solved and provided features we wanted to have. It wasn't the tech. People were as crazy about the first iPhone as they are about the 15th iPhone. The tech improvement provides a replacement upgrade path, not a removal of the roadblock to success.

What people wanted from smartphones was a camera in their pocket, the internet available when they want it and a pocketable media player with good enough quality. That was achieved very quickly, now we're just iterating.

Nobody wants a replacement workstation from VR. That's not a problem to be solved. Nobody wants a replacement game console either, as it turns out (see the attach rate of the PSVR for evidence of that). Those aren't problems to solve with better tech.

When the smartphones started exploding the techbros applied that logic to talk about device convergence. "We won't have PCs anymore man, that's the past. Everybody is going to be just using their phones".

But nope, that did not happen. We wanted convergence with cameras, so cameras did get replaced. But PC workstations weren't. Because that wasn't a problem that needed a solution. The handsets can do it, look at Samsung Dex. But nobody wants it, so that's not an application that drives the hardware.

Instead, we got that factor scaled up to tablets, and then people figured a physical keyboard is neat, so we got keyboard covers and now the smartphone tech scales smoothly from a pocket device to a hybrid device to a laptop to a desktop. But the phone? The phone is still for what it was when it was first introduced, despite its limitations, because cameras and portable media were valid use cases.

So yeah, that's the fundamental misunderstanding. VR is good for sporadic "wow" moments, social gimmickry and a niche industry of gaming and... eh... 3D porn.

It is NOT and it never will be a replacement for workstations, TV gaming or smartphones. Because those are not applications with demand for a new solution. We already know that, the tech is mature enough to know.

[-] lloram239@feddit.de 1 points 1 year ago

It’s what deceived people into thinking say, crypto was a linear evolutionary process that would eventually replace other aplications doing the same thing.

Both US and Europe are doing an official digital crypto currency:

It's inevitable in the long run. Cash is already seeing declining use and the alternative to crypto is the Visa/Mastercard duopoly, which sooner or later will run into anti-trust issues.

That early attempts at future technology often fail doesn't mean that the future won't have something extremely similar. See Apple Newton, that was a flop too, yet the modern iPhone is basically the same thing in a little smaller and with better wireless connection.

Nobody wants a replacement workstation from VR.

People still have multi-monitor setups, ultrawides, projectors or even crazy monitors like the Odyssey Ark, which cost similar amounts to a VisionPro. VR can do the same thing, everywhere you go with zero setup. Or cinemas, they are still popular, now you can have one in your f'n pocket everywhere you go. Big screens still matter and VR can make screens as big or small as you need them to be, no physical display can replace that.

(see the attach rate of the PSVR for evidence of that).

PSVR2 doesn't have enough games and can't even access PSVR1 games. Getting VR off the ground takes more effort than the minimum effort that Sony is willing to put in, their focus is obviously still on plain PS5 content.

If I haven't been clear enough: Modern VR SUCKS, big time. It keeps failing because it's crap. Nobody has build one good enough for Desktop use, they haven't even build one good enough for gaming.

The handsets can do it, look at Samsung Dex

That's the right idea and a crappy implementation. Being able to connect your phone to a bigger screen is a great idea. Only being able to do that when you can find a DeX docking station (aka nowhere) ain't it. And you won't even get a real Windows desktop out of that, but just whatever Samsung hacked together out of Android bits. If I could take a Windows desktop, pack it into my phone, carry it somewhere else and run it, that would be great. But there are obviously some technical hurdles that need to be overcome and that can take a very very long time in a fractured ecosystem with numerous competing companies.

Guess who doesn't have to deal with a fractured ecosystem? Apple Vision Pro. Apple controls the whole stack, hardware, OS, software, they even app stores and TV channels. They can take it all and bring it into VR and optimize the experience to their hearts content.

We already know that, the tech is mature enough to know.

So you think we'll be using smartphones and workstations until the end of time with no new innovation happening ever again? Look at the Xreal Air. Something like 60% of people already wear glasses on their face, if those had the choice between regular glasses and smartglasses, you don't think they'd pick the smart ones once the tech is ready (which it obviously isn't today)?

[-] MudMan@kbin.social 1 points 1 year ago

Hah. I did not call you a techbro and I was not projecting cryptobro vibes on you specifically...

...but hey, I'm gonna say this makes sense.

Look, I've been warning people off wasting money in some of this stuff for fun and profit for a while and I've made my point.

Oh, wait, one more thing. You can absolutely use Dex with a normal USB dock, you don't need any additional hardware and you can absolutely carry any peripherals you need on a small bag and set up a desktop workstation on any screen, both wired and wirelessly.

That's neither here nor there, but Dex is pretty cool and the one thing I miss from leaving the Samsung ecosystem. I feel I owe them recognizing their good software after all the crap I gave Bixby. Still won't replace my workstation, though.

this post was submitted on 26 Sep 2023
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