723
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 26 Sep 2023
723 points (96.4% liked)
Technology
60123 readers
3398 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 2 years ago
MODERATORS
The article doesn't cite a source and the number is meaningless without knowing the methodology. If you put a headset on somebody new to VR and spin them around the yaw or roll axis, almost everybody will get sick. But that's a situation you encounter in no modern VR game, which all have snap-turn (except for flight and racing sims). Furthermore, most people simply get used to it, even if they initially have issues with it. For some it takes longer than others, but the end result is that it is a non-issue. Fans, ginger and a bunch of other things can help as well.
Ever seen a beginner try dual stick controls in a FPS game? That doesn't exactly come naturally either, that doesn't mean we should stop making FPS games. My worst case of motion sickness so far was Half Life 2 on a monitor before they patched the FOV.
I suppose you are entitled to your opinion and so am i. I will keep not buying or refunding games that make me uncomfortable. developers that cater to you and oppose supporting teleportation will learn how it goes as well.