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submitted 1 year ago* (last edited 1 year ago) by MossBear@lemmy.world to c/godot@programming.dev

I'm not terribly proficient with making materials yet, but I was wondering if something like this is doable and if so, what it might involve. I basically want to make a part of a creature appear beneath the ice in 3d. but I don't know how to approach it or what I should be looking at.

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[-] Bezier@suppo.fi 1 points 1 year ago* (last edited 1 year ago)

Is this the effect you're after?
https://piped.video/watch?v=uLN69rtiu4Y
It's definitely possible with custom shaders, thought there might be somewhat of a learning curve.

this post was submitted on 28 Sep 2023
20 points (100.0% liked)

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