Well... You need like what, 3 floats for position and 4 more for orientation. Multiply that by 3 to get velocity and acceleration values. Then I don't know a few more floats per sensor and you have your whole state space in a few bytes.
Meanwhile a single image is like a megabyte so yeah.
Source: it's past midnight and I should have gone to sleep ages ago
Fun fact: It's a much simpler job to guide a vehicle to a planetary body than it is to render a webpage with a flat theme.
Source: It came to me in a dream
Well... You need like what, 3 floats for position and 4 more for orientation. Multiply that by 3 to get velocity and acceleration values. Then I don't know a few more floats per sensor and you have your whole state space in a few bytes.
Meanwhile a single image is like a megabyte so yeah.
Source: it's past midnight and I should have gone to sleep ages ago
And don't forget about redundancies
The programming for the Apollo program was hand woven so comparing it to modern systems is kinda like comparing apples to oranges
Honestly the computers for the Apollo program were amazing and I highly recommend looking into the whole thing more, it's so incredibly cool
YOURE COOL
No u