Is the gameplay the appeal of New Vegas? It’s my favourite of the Fallout franchise because I like the writing, and also I can kill almost anyone but somehow the story will find a way to go forward.
God I would kill (every NPC) for an Obsidian-made Skyrim.
Depends what you mean by gameplay, I love the storytelling, the role-playing, the rich tapestry of New Vegas. You can get engaged, feel like you have a real impact. It's very well done.
Very true, I was referring to more the actual running-and-gunning combat aspects, which are…well it’s Fallout 3, more or less. And I have gripes with Fallout 3’s combat.
I also love the RPG in New Vegas, and you’re absolutely correct that you feel the world change around to reflect your choices more so than any other Fallout game. In my mind that’s categorized under “storytelling”, but really it should be under “gameplay” because it’s responding to player input. I don’t know why my brain didn’t consider that.
God I would kill (every NPC) for an Obsidian-made Skyrim.
Tbh Outer Worlds is kinda a kill-every-NPC Starfield.
Also there's not really a gameplay appeal of FO:NV (or FO3). 2008 is really where games got shooting mechanics down and Bethesda's engine didn't really get there until 2015. That's why VATS exists.
FO was a very TTRPG-like (CRPG) game for a long time so the focus wasnt on gameplay.
Is the gameplay the appeal of New Vegas? It’s my favourite of the Fallout franchise because I like the writing, and also I can kill almost anyone but somehow the story will find a way to go forward.
God I would kill (every NPC) for an Obsidian-made Skyrim.
Depends what you mean by gameplay, I love the storytelling, the role-playing, the rich tapestry of New Vegas. You can get engaged, feel like you have a real impact. It's very well done.
Very true, I was referring to more the actual running-and-gunning combat aspects, which are…well it’s Fallout 3, more or less. And I have gripes with Fallout 3’s combat.
I also love the RPG in New Vegas, and you’re absolutely correct that you feel the world change around to reflect your choices more so than any other Fallout game. In my mind that’s categorized under “storytelling”, but really it should be under “gameplay” because it’s responding to player input. I don’t know why my brain didn’t consider that.
Tbh Outer Worlds is kinda a kill-every-NPC Starfield.
Also there's not really a gameplay appeal of FO:NV (or FO3). 2008 is really where games got shooting mechanics down and Bethesda's engine didn't really get there until 2015. That's why VATS exists.
FO was a very TTRPG-like (CRPG) game for a long time so the focus wasnt on gameplay.