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Linux Gaming: Anti-Cheats question
(lemmy.world)
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In this case, it really isn't. The platform they need to support is Windows before and after. No change there.
The only actual change they need to do is set a setting in their anti-cheat middleware to allow Proton and distribute the required binaries. Obviously a bit of QA that that part actually works.
The rest is up to WINE/Proton/Valve and supporting systems and 99.9% of that should already work. We as the broader Linux community have full control over those, so there's no further input required from the game dev after that.
It's maybe 1-2 dev days, perhaps a week. That works out to 3-4 figures, maybe 5. I suspect that'd be offset in the first 5min of even just announcing Linux support.