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this post was submitted on 06 Nov 2023
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Gaming
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No, people mention it a lot, but it's got a fundamental flaw in its rationale in that the larger market is not spread anywhere near evenly across the industry. Grand Theft Auto will outsell Starfield 10:1, and Starfield is an elite position to sell more copies than the vast majority of games out there. When we talk about how much bigger the market is than it was when prices increased to $60 (which was itself lower than prices had been 10-20 years earlier), we're capturing the sales of games that blow their next closest competitors out of the water. The same goes for profits, which are going to heavily favor an industry with Shark Cards and Ultimate Team loot boxes compared to a game that just sells a base game and an expansion pack via season pass for a total of $100. A rising tide does lift all boats, but it lifts a select few way higher than just about everyone else.
Buy the stuff you like and don't buy the stuff you don't like. Loot boxes and battle passes prey on impulses wired into people at an instinctual level that makes that more than just a free market scenario, but you like Witcher 3 expansions. Starfield is offering the same business model as that. Buy it or don't, depending on how much trust you have in that product to be good. I'm content to buy a $100 version of Street Fighter or Guilty Gear or Mortal Kombat but not so much Tekken (remember Street Fighter II cost $70 in 1992 money, $150 adjusting for inflation, offering far less than we get today). I feel like I got a bargain on Elden Ring and Baldur's Gate 3, but if they had something to upsell me on, I'd likely be a happy customer to pay for that too.
As for the game-breaking glitches you ran into, I fully believe that you encountered them, and that sucks. I also believe that sheer law of averages would indicate it's not the norm, and that the vast majority of people are able to play these games without mods, or they would not do as well as they do, critically and commercially.