101
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 13 Nov 2023
101 points (92.4% liked)
Programming
17680 readers
108 users here now
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.
Hope you enjoy the instance!
Rules
Rules
- Follow the programming.dev instance rules
- Keep content related to programming in some way
- If you're posting long videos try to add in some form of tldr for those who don't want to watch videos
Wormhole
Follow the wormhole through a path of communities !webdev@programming.dev
founded 2 years ago
MODERATORS
I've already made this choice. Switched from C++ to Go, and now I never want to touch another language at all. Since I'm not writing kernels or embedded, Go is pretty fast for everything else. Not very popular in gamedev, but that's just a lack of 3rd party libs, specifically native graphics support.
As for other languages, I can't justify unnecessary complexity that is generally welcome by those language communities. Go is straight simple yet powerful, and I admire that.
I think I'm with you on this one. As another polyglot, I'm hesitant to pick anything, but the language I like working with most, today, is 'go'.
I think I would risk it and hope that 'go' gains libraries (or I just discovery existing ones) for other things I want to do later.
I like go for pretty much everything. Except working with arbitrary JSON. So painful.
That boils down to maps. With a few helper functions it's not a big deal. I can't remember when I needed to unmarshal JSON into map last time, tho.
I was working on that yesterday. ๐ Building a feature to resolve variables in a serverless config file to custom sources.
This would be my pick as well for all the same reasons.