345
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 27 Nov 2023
345 points (98.1% liked)
Asklemmy
44173 readers
1756 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
Yeah, SR1 was kind of a prototype. Not really much to differentiate it from GTA.
SR2 was a breath of fresh air after GTA IV though. Good story and that, but it took you about an hour to get a gun. SR2 was like, "here's your shotgun, go nuts" about 2 minutes into the tutorial. It really felt like a spiritual sequel to Vice City after the po-faced seriousness of San Andreas and GTA IV. Just the right mix of grounded and madness.
And then SR3 came out and kind of lost me. Seemed like the game was 90% minigames at that point, like they ran out of budget for the actual game. There was a balance somewhere in SR2 that was perfect, but it felt like Volition took the wrong lesson from it and just went "crazy it is".
Although I did like the They Live bit in SR4. Far too few moments like that though to keep it alive.