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UPDATE (2023/12/21): ~110 hrs of New Vegas playthrough finally finished. Finally finished my playthrough as Mercenary Anarchy Courier.
While I am glad I finished this playthrough, I also had bit of "guilty pleasure" from finishing this one as much as time consuming it is while also I want to finish it as soon as I can because dragging on playthrough would make it even unpleasant for me to finish it due to busy stuff RL, same reason why I rarely want to pick up JRPGs nowadays because most of time having 60 hrs - 80 hrs minimal to complete is bit painful for those who had busy life. At very least I glad I am done with it.
spoiler
Not sure if FPGE did alter something but after finishing the playthrough, it feels the "warmness" vibe of post-post apocalypse of Fallout gone when Hoover Dam battle is near and finished, perhaps because NCR is wiped out, definitely the writing still ok as the only way to make the game "Win" is you do not finish the game if you do not want to make bad decision for Mojave Wasteland. Maybe I will try to explore a bit post-ending with this FPGE mod.While also few days ago I tried to emulate WMMT5s on PC, thought to try multiplayer with private client, ended up disappointed as it seems every discord server that "facilitates" the community is closing down their invite link or maybe threatened by Bandai Namco because most of these people play a game that still active on Arcade Cabinet and emulate them on home using a software on their own PC. At the same times I wonder why Bandai Namco would not bring these arcade games into PC while the said system (the Arcade) actually PC system in disguise since the demand is still there for Wangan racing genre although not as much as something like mainstream Arcade Racer (e.g FH5, Crew Motorsport etc). I do not know the latest Initial D the Arcade Stage since I do not have interest in Touge racing.
Planning to get NFS 2015 in winter sale, want to complete my NFS Collection on Steam and experiencing NFS 2015 in retrospective as back during release I did not managed to play it due to lack of interest.
Clocking in at ~100 hrs on my current annual New Vegas playthrough, I'm trying to finish this one as my previous playthroughs always end abruptly nearing the End. The options to solve a problem/quest is what makes this game never be boring and you can RP anything you like (although I have not tried Legion Courier, maybe in future). At the moment I am on my way at the start of Lonesome Road as before concluding the story in Hoover Dam battle.
Viva New Vegas with JSUE tweak makes the game feels like classic Fallout and force player to be resourceful and use every features that the game offer, however I do not recommend to use JSUE tweak if you only played Bethesda Fallout game as Fallout 1 and 2 is a bit infuriating in term of early game difficulty (if you do not know what to do), stick to Vigor Lite if you want closer to vanilla easy difficulty.
I'm currently reolaying Fallout 3 since I last played it around release time on the 360. This time playing on PC. I plan to move on to New Vegas (which is my favourite) afterwards. What is JSUE and what does it do?
JSUE is reworked version of JESawyer tweak mod. It was created by one of original Fallout designer Josh Sawyer but the original version of the mod is gone and people recreate their own as to make improvement out of it (in term of the scripting effectiveness and newer code standard of New Vegas Extended Script modding).
The list of the changes is huge as it overhauls some stuffs within the game. Here is the list of the changes if you are interested to read them. Things that I noticed when I played with it is that you had to make use of Ammo types mechanics, you had to use AP ammos to punch those Super Mutants, Deathclaws or anything that have high DT otherwise you wouldn't punch their HP much through their thick skin/armor, Hollow Point ammos are ok if you want to save some bullet on lower armored High HP enemies. Carry weight is even more lower than vanilla (though you can change it in .ini file; I don't recommend to add more than +50 lbs of carry weight to keep it in spirit of the tweak) which forces you to planning ahead during exploration and use those Mojave Mailboxes when you want to transfer some stuff from locations. Survival skills worth the investment in this tweak as chems item is more rare. On my playthrough, I find Hardcore Mode with this tweak really good combination as to make food, chems, drinks and beverage more useful than simply to restore (or buffs) your character stats.
Oh another tip, if you have both Fallout 3 and New Vegas, consider to try Tale of Two Wasteland on your next playthrough, it simply better experience if you want to play Fallout 3 as it use New Vegas engine which more mod supported than 3 version (finding modern mod and bug fixes for 3 is harder than New Vegas based on my last Fallout 3 playthrough).
In my opinion both game are great in their own way and Bethesda did good job saving the IP on Fallout 3 (Bethesda bought Fallout IP when Black Isle/Interplay bankrupt). Without Fallout 3, New Vegas can not exist.