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submitted 1 year ago* (last edited 1 year ago) by Xirup@lemmy.dbzer0.com to c/general@lemmy.world

I know this is human nature and this is nothing new. It's absolutely impossible to make something that everyone is happy with, but what's the need to be so destructive?

I recently finished The Callisto Protocol and in my opinion it's a great game but I remember people saying that "The game was so bad that they (Krafton) had to give it away (PS Plus) for someone to play it".

Oddly enough I probably like to contradict most people because another game I'm interested in playing is Immortals of Aveum and when I read one or another review people say that "It's just another generic dead game, like those generic trash Netflix series", I mean, is it really necessary to be so destructive? And I want to clarify, I don't give a shit what people say, if I like a game and I enjoy it I don't mind paying full price for it, and if I don't like it, I just don't do destructive reviews.

What I least understand about the gaming community and what I find most toxic is when they criticize others for playing something they like, like the phenomenon of criticizing Genshin Impact players or in the past the same with Minecraft. Do I commit a sin by playing something I like?

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[-] Lunar@lemmy.wtf 21 points 1 year ago* (last edited 1 year ago)

The Callisto Protocol that you played now is not how it originally released. It was patched and tweaked a lot.

Also the gameplay is flawed. See the combat system with more than one enemy and it gets wonky. One of the changes was exactly to make enemies less aggressive as before they would often gang up on you and lead to frustrating deaths.

I like The Callisto Protocol a great deal as well, but it is a game flawed in what matters most: the gameplay.

[-] ThunderingJerboa@kbin.social 6 points 1 year ago* (last edited 1 year ago)

I mean even from a core concept, melee with big animations just seems like an odd way to go for that style of game as you point out with multiple enemies. Also its brain dead simple unless they have changed it where you just go left, right, left, right. So difficulty setting basically just goes down to how tanky is this enemy (which is a pretty common way to artificially inflate a game's difficulty).

[-] Xirup@lemmy.dbzer0.com 4 points 1 year ago

I completely agree, it was funny to see that when an enemy attacked me the others stayed behind watching, I mean, dodging an attack is easy but if they all attacked me together they would massacre me.

this post was submitted on 23 Dec 2023
50 points (75.5% liked)

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