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Why Turn-Based Combat Has Stood the Test of Time
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This profile is oriented towards the simpler style of combat in Japanese-style role-playing games (though they do have their own subgenre of strategy/tactical games). Fewer factors in making decisions can allow for quick pacing, not something one can get on the tabletop. Katsura Hashino, the director of the latter Persona games, once described it as akin to composing manga on-the-fly.
I understand the feeling, though. I think something with like Baldur's Gate 3, one has to be excited by the visual and audio presentations to drop something much more similar to tabletop into a video game.