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Post launch day chat
(lemmy.world)
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I think his only mistake was offering lifetime at all. Nobody knows the future of Lemmy; people are seeing $100 and getting a bit of a shock, we could buy two AAA games for that. A couple of dollars a month or annual is easier to justify. Then, if Lemmy does become the next big thing and lasts 20 years, the developer is taking a big hit. Lifetime at that price feels like there will be a loser for either the user or dev.
I think that the possibility for Lemmy being around for the next 20 years is a compelling argument for pricing the lifetime version that high.
The dev needs recurring money to support himself, and having a ton of users not paying at all after a certain amount of time would only hurt him in the future.
I agree that it’d be better to stomach if there was a cheaper recurring monthly/yearly fee for it (in case it doesn’t exist right now).