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submitted 8 months ago by simple@lemm.ee to c/games@lemmy.world
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[-] TheSambassador@lemmy.world 37 points 8 months ago

His stories are mostly over the top nonsense, but sometimes that's fun. Also, for a "AAA" studio director, he's willing to take some VERY big experimental swings when it comes to gameplay. Death Stranding has it's problems, but it's very unique. That's worth some points.

[-] Cybersteel@lemmy.world 1 points 8 months ago

DS has an apparent lack of life serviceability despite being a triple a.

[-] verysoft@kbin.social -5 points 8 months ago* (last edited 8 months ago)

He takes no more 'experimental swings' than hundreds of indie developers. The only difference is, his studio has the money for the marketing campaigns.

[-] usualsuspect191@lemmy.ca 18 points 8 months ago

You seem to be agreeing and just repeating one of their points, but I get the impression you were trying to disagree?

[-] verysoft@kbin.social 5 points 8 months ago

Aha, yeah I realise my mistake now. I was tired so I will let myself off.

this post was submitted on 31 Jan 2024
145 points (90.1% liked)

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