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submitted 9 months ago* (last edited 9 months ago) by Carighan@lemmy.world to c/games@lemmy.world

Well, I mean, I would have launched it first (as an AAA game), but I'm no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

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[-] Zahille7@lemmy.world 8 points 9 months ago

I think some of them want players to be "pirates," so they give them the tools to do so.

I'm only speaking from experience in other space games I've played.

[-] mjhelto@lemm.ee 4 points 9 months ago

That's a cool aspect of it, no doubt, I just wish it took a backseat to the core game play. We have so many FPS games, but not many great new-gen space sims.

[-] intensely_human@lemm.ee 0 points 9 months ago

And if this space sim can create perfect FPS experience, now you’ve got all the FPS money funding the development of a space sim.

See how that works? Markets create synergies and non-zero-sum games. In this case, putting the limited resources for the space sim into FPS elements makes new resources available.

[-] mjhelto@lemm.ee 2 points 9 months ago

But that's never how these things go. They put so many resources into FPS aspects that they almost entirely abandon the space sim. Just look at E:D for an example. They dedicated a whole DLC to walking around your ships and then threw ground assault missions into it.

The immersion from being a part of the world, walking around and experiencing stuff is neat and immersive. If the focus was on that stuff first and FPS second, cool, but that feels rarely the case.

Thanks for the comment!

[-] owen@lemmy.ca 2 points 9 months ago

Yeah, whenever I get in contact with another vessel my instincts tell me to board and start blasting

this post was submitted on 11 Mar 2024
201 points (84.8% liked)

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