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submitted 9 months ago* (last edited 9 months ago) by Carighan@lemmy.world to c/games@lemmy.world

Well, I mean, I would have launched it first (as an AAA game), but I'm no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

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[-] n3m37h@lemmy.dbzer0.com 1 points 9 months ago* (last edited 9 months ago)

Kickstarter and early releases

In its initial debut on Kickstarter, Star Citizen was marketed as "everything that made Wing Commander and Privateer / Freelancer special." The proposed game was claimed to include a single-player story driven mode called Squadron 42 that would include drop in/drop out co-op, a company-hosted persistent universe mode, a self-hosted, mod friendly multiplayer mode, no subscriptions, and no pay-to-win mechanics. The initial estimated target release date was stated to be November 2014, with all proposed features available at launch. Additional promised features included virtual reality support, flight stick support, and a focus on high-end PC hardware.[3] While the initial release would be targeted for Windows, Roberts stated that Linux support was a goal for the project after its official release.

Who is the retard now?

link to article that proves you are retarded

[-] RealFknNito@lemmy.world 0 points 9 months ago
[-] n3m37h@lemmy.dbzer0.com 2 points 9 months ago

Oh nice comeback, that hurt a lot!

Ya got/know shit and it shows. I'm ok with the fact I'm fucking retarded. I'm still more knowledgeable than you at the end of the day

this post was submitted on 11 Mar 2024
201 points (84.8% liked)

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