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submitted 7 months ago by simple@lemm.ee to c/games@lemmy.world
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[-] SchmidtGenetics@lemmy.world 54 points 7 months ago

People already seem to forget this isn’t the first time, the release of Witcher 3 was horrendous as well.

[-] billiam0202@lemmy.world 25 points 7 months ago

Geralt's flowing locks caused Nvidia cards to crash comes to mind.

[-] ThunderWhiskers@lemmy.world 3 points 7 months ago

I'm not so sure we're talking about the same scale of horrendous here.

[-] SchmidtGenetics@lemmy.world 2 points 7 months ago* (last edited 7 months ago)

It being released in a essentially a beta state with a terrible UI? half the loot being a bitch to access because you always cast igni? Game breaking bugs and glitch’s? Hard crashes?

I don’t think they have released one game that was actually release ready yet.

CP2077 was far worse, but that doesn’t mean the Witcher 3 was okay, it was still absolutely botched.

[-] ThunderWhiskers@lemmy.world 4 points 7 months ago

CP2077 was far worse, but that doesn’t mean the Witcher 3 was okay, it was still absolutely botched.

This is literally a rewording of what I just said.

[-] SchmidtGenetics@lemmy.world -1 points 7 months ago

Sounds more like downplaying the severity of one.

[-] ThunderWhiskers@lemmy.world 2 points 7 months ago

I'm not downplaying anything, but comparing a dumpster to a dumpster fire and saying they are the same thing is, at best, a little misleading.

The release of Witcher 3 was bad, but it was industry standard bad. Cyberpunk shipped straight up broken and incomplete. It has been fundamentally reworked at least twice since launch.

I don't think anyone is apologizing for The Witcher 3 at launch, but let's not pretend they are the same thing. There are more shades than black and white.

[-] SchmidtGenetics@lemmy.world -2 points 7 months ago* (last edited 7 months ago)

It’s more like both are tornados and one is an F3 and the other being an F5. You’re being disingenuous in defending CDPR for continually inexcusable work.

An industry standard bad? What’s that even mean? At that point in time games were shipping complete still and not in a beta state.

Its always hilarious the excuses people come up with, neither are excusable, yet here you are justifying one… yeesh, give your head a shake.

[-] ThunderWhiskers@lemmy.world 1 points 7 months ago

Haha ok so you're just one of those people whose understanding of the universe isn't capable of expanding beyond "this good, that bad".

I haven't defended anyone and never intended to. I'm just saying get your comparisons straight. "Hey this game has a bunch of annoying bugs" =/= "Yo this shit is effectively non-functional and empty".

[-] SchmidtGenetics@lemmy.world -2 points 7 months ago* (last edited 7 months ago)

I didn’t know a a progress breaking bug at 80 hours in is annoying…? That falls in the latter, non-functional. What about not being able to pick up loot? That’s non-functional…. You’re excusing shitty devs lmfao, this isn’t about good or bad, this is all shades of shit, or like I said previously tornadoes.

Sounds like you just aren’t educated on what the issues actually were, rose coloured glasses or something…. So not only disingenuous now.

[-] drasglaf@sh.itjust.works 2 points 7 months ago

Strangely enough, I didn't have any game-breaking bugs or crashes and I played it at launch. I guess I was lucky.

[-] SchmidtGenetics@lemmy.world 1 points 7 months ago

I had the quest glitch where you could no longer progress the story. It was also in the later 25% of the game, so 80ish hours in.

this post was submitted on 11 May 2024
648 points (96.3% liked)

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