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submitted 7 months ago by simple@lemm.ee to c/games@lemmy.world
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[-] CheeseNoodle@lemmy.world 11 points 7 months ago

Its worth mentioning that the 12 years was not at all productive. The first 6 years was basically just two guys with rough concepts, only 6 years of actual dev time. Then about 3 years in they got a new creative lead on the project who decided to scrap essentially everything and start from scratch on a whim. Then the devs get the release date the same time we do which is 2 years earlier than they expected having assumed that they'd get around 5 years of actual dev time since being made to start over.

So yeh there was a lot of screwing around by management.

this post was submitted on 11 May 2024
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