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Looks to be really interesting, similar to the Everquest or WoW private servers with bots, or FFXIV's NPC dungeons, but actually designed from the ground up to be a single player experience where the bots actually play with you. Sounds neat.

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[-] all-knight-party@kbin.run 4 points 5 months ago

Sword Art Online: Hollow Realization is also mechanically designed as a single player MMO

[-] meteokr@community.adiquaints.moe 2 points 5 months ago

I remember the very strange control scheme it had on PS4 I think it was? You couldn't bind your abilities to any button, just specific combinations like Square+Left, but not Square+Right, something like that. I wonder if they've changed that in the newer ones.

[-] all-knight-party@kbin.run 2 points 5 months ago

I think each new game in the Sword Art Online franchise is sort of independent of the mechanics of the previous. Hollow Realization had a lot of flaws, but I liked being able to class as whatever you liked, I played healer.

And I liked the mechanic where you could choose behavioral traits for your party members and if they performed abilities and actions that went with those traits you could praise them and they'd mold into the playstyle you wanted

this post was submitted on 15 May 2024
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Gaming

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