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Unit Tests (sh.itjust.works)
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[-] jjjalljs@ttrpg.network 8 points 4 months ago

It's strangely satisfying when the "this will probably never happen" test case finds a problem during development.

I had tests for deleting that were like

  • create item a
  • create item b
  • delete item a via the code under test
  • assert item a is gone
  • assert item b is still there

I thought maybe the whole bit with item b was excessive, but sure enough one day I accidentally fucked something up and deleted all the items, and the test pointed it out before the bad code left my local machine.

this post was submitted on 23 May 2024
434 points (98.0% liked)

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