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While Baldur's Gate 3 is being widely celebrated by fans and developers alike, some are panicking that this could set new expectations from fans. Good.

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[-] CalcProgrammer1@lemmy.ml 57 points 1 year ago

If you have to panic because a competitor makes a good game maybe you should reconsider why you're a game developer in the first place. If it's not to make the best games you can make, you shouldn't be a game developer. I'm guessing the developers panicking aren't the ones who pour their heart and soul into every game they make.

[-] worfamerryman@beehaw.org 17 points 1 year ago

Maybe release 1 good game every year or two instead of 10 mediocre games a year to make as much cash as possible.

I don’t have a convenient way to play this game at the moment, but I’ll pick it up as soon as I get a steam deck.

[-] sparky@lemmy.federate.cc 14 points 1 year ago

Sir, allow me to introduce you to capitalism

[-] worfamerryman@beehaw.org 3 points 1 year ago

Yeah! This is why I’m mostly play retro games before the j turner was introduced to consoles.

[-] CalcProgrammer1@lemmy.ml 2 points 1 year ago

The ultimate enshittification speedrun

[-] ampersandrew@kbin.social 3 points 1 year ago* (last edited 1 year ago)

The companies we're all complaining about stopped making 10 games per year a long time ago.

[-] acastcandream@beehaw.org 15 points 1 year ago* (last edited 6 months ago)
[-] stopthatgirl7@kbin.social 13 points 1 year ago* (last edited 1 year ago)

My counter to that is the last 2.5 BioWare games - I say 2.5 because Dreadwolf has been in development for ten years total now and still isn’t out. Andromeda was in development for 5 years. Anthem had money galore thrown at it until it came out. Too many devs, not just BioWare, are wasting years of development time because they haven’t got a clue what they can feasibly make then rush to get things out the door.

Instead of making excuses for why gave dev is the way it is now - a way that isn’t working - maybe look at what Larian did right and ask why more studios aren’t doing that. Early Access is normal used by indies with overinflated budgets? Well, why aren’t larger studios taking advantage of it or using systems like it?

The new normal for a have to be developed is turning into 5+ years, and there’s no excuse for the hot messes that have been coming out lately.

[-] CalcProgrammer1@lemmy.ml 1 points 1 year ago

I'd like to ask...why are publishers even required anymore? Games don't need physical releases anymore. You don't need a publisher to host a zip file on a web server. Storefronts let indie developers self-publish so why do the big names still fall for the publishers who exist only to enshittify gaming anymore? They bring negative value to the industry.

[-] ampersandrew@kbin.social 2 points 1 year ago* (last edited 1 year ago)

They bring funding when you have none. Also marketing. How likely are we to have heard of The Plucky Squire without it being featured alongside several other Devolver games?

[-] theneverfox@pawb.social 1 points 1 year ago

Because all those things make it possible to release independently, it's still not easy. Marketing and getting exposure is hard, it's a totally different skill. With a publisher, you don't have to worry about any of that - you might even get funding up front.

Personally, I still think it's worth doing - I'm in that position, and although I'm having a lot of trouble getting off the ground, at least I'm free to follow my visions

But I get why people would do it. A slice of a big pie is worth more than all of a tiny one.

It's also stressful if it's not in your skillset - I've started using chat gpt to rewrite my announcements and such. Before I'd stress trying to put them together and focused on being clear and honest, but no one was reading them. I find it worse than public speaking, at least when I get on stage I'm too busy to feel self conscious.

The stuff I come up with using chat-gpt is a bit cringe, but at least people read them - sadly corpo speak draws people in

[-] whataboutshutup@discuss.online 2 points 1 year ago

The only thing I can think of is branching dialogs in RPGs. J. Sawyer said that better than I can: https://youtu.be/eeUwPLxsp7Y

this post was submitted on 11 Aug 2023
411 points (100.0% liked)

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