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this post was submitted on 14 Jun 2024
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You very much missed the point of my comment. After the "professional" response the public got when leaving very justified negative feedback on Starfield, I now don't trust any comment supporting Gamebryo to not be a Bethesda employee. Nor was I advocating for shifting to Unreal, it was the next person who brought up a different engine which I said I'd prefer since it's reliable. I don't really care what engine the next Fallout is made with, for example, so long as it isn't made in Gamebryo by a bunch of hacks.
You seem alright and I agree that gamebryo is typically crash heavy. I really didn't mean it as an attack on you personally and apologize for conflating your opinion with someone else's.
I do feel very strongly that whatever engine they use should support user generated mods, but let's be real, I probably won't have the time to spend on it anyway.