49
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 12 Aug 2024
49 points (96.2% liked)
Games
32989 readers
1104 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
I'm only a few minutes in, but one thing I'm already noticing from the gameplay: proper ammo types being looted like 9x19mm FMJ (as opposed to "Pistol Ammo" reported from a previous build). Good sign.
EDIT: The visuals are stunning and it's promising how well they've captured (and built upon) the stellar atmosphere of the originals. I love hearing the designers emphasise loneliness, desolation and fear - all essential to the magic of STALKER. I do hate the immersion breaking video game compass at the top. Hopefully it can be turned off.
I remember you were upset about that change which I agree would have been immersion breaking. Glad to see they are making that change. Looking forward to watching this later
I think it looks pretty good. Intrigued about what they said about the AI, I think that's one of STALKER's strengths - A-life and not only the combat AI but the way the world feels alive and dynamic. If they nail that - along with the atmosphere - they'll have a great product, even should it turn out the story is mediocre.