692
Yarrr
(slrpnk.net)
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Yup, if you present me a side-by-side of the free one and the paid one when the free one is better even disregarding costs, I'm pirating 100% of the time.
This one, while common, I kind of take issue with. You’re basically complaining that there is no one, all-consuming media oligarchy that owns EVERY show/movie, and distributes it on their singular massively overpriced service (and yes, with that market stranglehold, they would massively overprice it)
Shouldn’t the principle of competition mean there are multiple services, each trying to present better content? People reasonably contend with only being subscribed to a few they care about - I don’t know who is assuming they should get access to all media, all the time, without paying truckloads of money.
I will grant that for games, no service beats Steam, but I will absolutely buy games from other platforms like Itch and GOG in the spirit of competition when their prices or better or the dev has avoided Steam for reasons of adult content censorship.
Interesting that you pick GOG and Itch as examples, because I have all my gemes from these platforms available Through Lutris in a central interface. And it works well because Lutris can, provided my login info, just download and install the games without needing any extra services.
I made that point short to be pithy, but what I actually take issue with in there being so many streaming services is that:
I don't think the point should be that there should be one streaming service to rule them all, but that in their current state, they represent an objectively substantial downgrade to piracy even taking away costs.
Nah. We need legal protection to separate content creators and distributiors. Creator's license content. Laws could mandate all distributors get access to the same pricing. Then you pick the distribution platform you enjoy.
Creator's compete for views with quality content.
Distributors compete for users with features and curation.
No exclusive rights. No studio running a streaming platform. No streaming platform starting up studios. None of this anticompetitive lock-in.
I don’t even know if I disagree with that approach, but how would you mandate equal pricing? The relationship between producer and content distributor today is normally based on length of time and the general size of the audience, like “$2 million to distribute in these five countries for the next year”
For that matter, given how much media is produced internationally, how would you set up every country to agree on terms simultaneously?
I’m in favor of a system that empowers creators, but I’m also aware they tend to only get funding from big publishers with big expectations on return (including licensing rights). A system without lock-in contracts may just mean no one helps them create their vision.
Public price lists from each studio's clearing house. Licensing becomes like fuel at the pump. Doesn't matter who pulls up they're all paying the same rate.
I have a game my ex me for my Xbox I think it was rainbow six I've never played because I couldn't get through the obnoxious sign up process to play a goddamned game that I owned.