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submitted 2 weeks ago by Carighan@lemmy.world to c/games@lemmy.world

This is going to be one of those "Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft"-situations, isn't it?

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[-] slazer2au@lemmy.world 63 points 2 weeks ago

Clearly what they need is more management layers and SCRUM masters to streamline the game creation process.

[-] 100@fedia.io 21 points 2 weeks ago

and a dozen more external contractors will def make their games better

[-] pinpin@sh.itjust.works 20 points 2 weeks ago

And of course, the preferred way is to do it at the office, 5 days a week.

[-] slazer2au@lemmy.world 8 points 2 weeks ago

How else do we foster a sense of team if all the devs are not in the office 5 days a week?

[-] Janovich@lemmy.world 8 points 2 weeks ago

Also to promote a sense of community and close cooperation we’re moving to an open office plan. (I.e. packed in like sardines to glorified picnic tables with hot seating and noise everywhere.)

[-] intensely_human@lemm.ee -2 points 2 weeks ago

We will be installing clackball tables every 20 feet

[-] Kit@lemmy.blahaj.zone 20 points 2 weeks ago

Don't forget AGILE. That should solve all of their problems, right?

[-] DudeDudenson@lemmings.world 15 points 2 weeks ago

They're going lean so they're firing half their workforce so the rest can produce more work. Don't worry though middle management is safe

this post was submitted on 26 Sep 2024
239 points (96.9% liked)

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