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this post was submitted on 17 Aug 2023
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Steam Deck
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96 users here now
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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I always thought it would be a cool product idea to create a usb haptic feedback thing that attached to your desk, but no idea how you'd extract the vibration data unless you fake it based off of bass in the sound...
You could always use an external controller with haptics?
If the game has native support for controllers, maybe the USB pack could act as a controller and you "mirror" the controller input between both the pack and the deck itself?
Probably, though that might not work if you wanted to actually use a mouse + kb on the desk