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submitted 1 week ago by Player01@lemmy.zip to c/gaming@lemmy.ml
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[-] muhyb@programming.dev 29 points 1 week ago

This is the reality. EA, Ubisoft they both created masterpieces in the past. And they just got worse in every release with their beloved series. The reason is mostly nothing is simple anymore. People want simplicity, not bunch of launchers with additional accounts, always online single player games, tens of DLCs that were suppose to be in the main game.

[-] Cethin@lemmy.zip 25 points 1 week ago

Simplicity to access the content is important, but I'd argue just as important is they've tried to make the games simple and appealing to everyone, and they end up not really appealing to anyone. Make an interesting game for the people that want it. Don't make a game no one wants.

[-] doctortran@lemm.ee 8 points 1 week ago

It genuinely feels like the notion of a pure triple AAA RPG is slowly being torn down by publishers chasing the wide audience of action game fans who will ultimately not care that much for the end product.

[-] Cethin@lemmy.zip 1 points 1 week ago

Yep. Just look at Bioware. BG3 would have been theirs if they didn't go the action game route. In the past they made BG and SWTOR, but then they made DA: Origins (not an action game, but moving that direction) and then Mass Effect. At that point they never went back from that direction. They've been successful most of the time, but I feel it can only last so long, because it isn't really made for anyone anymore. I think we can see that now.

[-] DebatableRaccoon@lemmy.ca 7 points 1 week ago

Jack of all trades, master of none.

[-] doctortran@lemm.ee 6 points 1 week ago

Dragon Age's drop in reputation had nothing to do with launchers, given many if not most players were on console.

"Simplicity" is arguably what killed it, because they had an excellent formula with Origins, and "simplified" it to the point it lost its identity as a true RPG.

this post was submitted on 28 Sep 2024
169 points (92.9% liked)

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